Showing posts with label Mods. Show all posts
Showing posts with label Mods. Show all posts

Saturday, 3 March 2018

New Webiste! New Blog!

Hello Everyone! 

Some of you may have noticed that this blog has not been update for a longtime. That is mainly due to me not getting around to updating it (LAZY!) and in part because I wanted to work on a fresh take to the blog. 

I can now reveal that I have a new website;  

Alien Void now lists my mods latest videos and has it's own separate blog space. So for anyone who is looking for a one stop place for my mods (all are linked to NEXUS MODS) and want to find out what is going on in my own little void so please check out the new website. 

This blog will no longer be updated but will be still be available. 


Sunday, 11 September 2016

Lake View Manor - A Hearthfire Modlist.


Hello everyone,

I have picked a strange topic for this post but it is one that I have wanted to make for a long time. While there are many mods out there that add super forts or massive player homes to Skyrim, I have pretty much loved the Hearthfire locations. In particular the Lake View Manor house.

What it is about this area I do not know, but its my go to home every time. On top of this I like building my own home.

Now before we being you will see a lot of mods on here that are designed to enhance the Hearthfire experience at Lake View Manor. What you will NOT find are large, terrain altering "super mods". What I mean about a super mod is a mod that adds loads of stuff. I like to keep things simple, small so as better to have control over what I would like to get out of the game.

Also, I felt rather lonley out in the wilderness so I have included a "compliments" mod section which, amoung other things, includes two town mods which sit either side of the genral area that the house is built. It truly feels like you are a lord of the land!

As such the following list of mods are mods that I use to give me a greater control over the way my Lake View Manor looks and I hope that you will all enjoy it.

-MA-

 Modlist:

Essentials

Any mod listed here is what I class as essential for anyone using the Hearthfire DLC.

Unofficial Skyrim Legendary Edition PatchA comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Legendary Edition (Which includes Hearthfire)

Interior

The mods in this section change the interior of the house or add to it. 

Shezrie's Hearthfire Kitchens and Greenhouses
The kitchen mods place a kitchen in the small room behind the main hall in the Hearthfire houses. So now instead of using up the East Wing for a kitchen, you are free to use it as a Library or Armory and still have a working kitchen. The greenhouses put a greenhouse in the North Wing of Hearthfire's houses. So now you don't have to choose between a greenhouse and bedrooms.[NOTE: its is recommended that you do not build anything in the NORTH WING with this mod.]
 
 Hearthfire Attics
Adds attics to the Hearthfire homes.

Interactive Wash Basins For Hearthfire
This mod makes the wash basins in Hearthfire homes usable. Using the wash basins gets you clean which increases your health regeneration by 10% for 4 hours 

DLC Shrines for Hearthfire Homes
This mod adds 4 new buildable shrines in the cellar of all Hearthfire homes. You can now construct altars to Auriel, Azura, Boethiah, and Mephala using Hearthfire's build your own house system.  

Coffin Cubby.
A secret room for your coffin.
I personally use the Coffin Cubby - Lair : Adds a much larger room complete with coffin, candle, dining table, blood extraction area, and of course your own personal cattle! file.

Lakeview Manor Staff Enchanter
This mod adds the ability to craft a staff enchanter to Lakeview Manor.  It can be located on the second floor of the main hall.

Dragon Claw Stands.
A simple mod to provide display stands for your dragon claws.Not all houses can display every claw due to limited space. The Hearthfire houses split them up between the Main Hall and the basement 

Exterior

The mods in this section change the exterior of the house or add to it.

Lakeview Manor Upgrades  
A small simple mod that adds a wall that can be built, guards to patrol, some extra lighting. As well as the option to have the steward remove the Warlock Altar.

Lakeview Manor Fish Hatchery plus opt Mill
Adds a Fish Hatchery to Lakeview Manor in Falkreath. Same Hatchery as the one in Windstad Manor. [NOTE: I use only the Fish Hatchery as unfortunately the placement of the optional mill conflicts with other mods in this list.]
 
Hearthfire Balconies
I use ONLY the Arbor and Fountain setup. What you choose to use is up to you. 
 
 Larger Hearthfire Gardens.
Adds more planting spaces to existing Hearthfire gardens. [NOTE: See also "compliments" for More plants and recipes for Hearthfire mod that can be used with this one.]

Lakeview Manor Cellar Door
This is a simple mod that adds a trapdoor from the outside of Lakeview Manor leading straight to Lakeview Manor Cellar. 

 Lakeview Manor Road - Hearthfire
This mod adds a road from the lake just north of Hearthfire DLC's Lakeview Manor
[NOTE: Only use version 1.2. NOT 1.2b. IT will cause conflicts with other mods in this list]

Lakeview Manor Lights
Outdoor lighting for the Hearthfire Lakeview Manor home.

Lakeview Chairs
Adds two chairs. No really. Just two chairs. 

People

This section covers new NPC's added or old NPC's changed.

Hearthfire Black smith (Material Merchants)
Adds a smithing materials merchant to the three homesteads for Hearthfire. 

Dominions Hearthfire Stewards
Adds new NPCs who can become stewards for those that don't want to use the original companions.

In-House Materials Merchant for Hearthfire homesteads
your new home comes with a specialised Khajiit who deals exclusively in Hearthfire items.

Lakeview Manor Merchant - Haus Seeblick Haendler
Add a merchant in Lakeview Manor cellar.

General Merchant for Lakeview (in Pinewatch)
Antonius is a general merchant, who is also a fence, and he is in Pinewatch's exterior. You can find him sandboxing around the area. 

Materials

This section contains mods that make it easier to get access to Hearthfire materials such as clay, stone, glass and what not.

Hearthfire - Buy Ingots From Stewards
Allows you to have Iron and Corundum ingots delivered to your chest in batches of 20 and 10 respectively, by talking to your steward 

  
Hearthfire materials buy from Blacksmith
This mod adds the commen building materials to all Blacksmith merchants.The materials added: 100 Nails, 10 Locks, 20 Hinges and 20 Fittings.

Buy stone blocks and clay. Hearthfire.
Allows you to buy stone blocks and clay from merchants like Belethor.

Hearthfire is a part of skyrim 
Adds 4 ovens into the game. Every tavern now has the new items like milk, butter, breadloafs, pies and wine

Misc

Mods that affect Lakeview manor but don't fit in any other category.

Daily Eggs
This mod makes only chicken nests respawn daily (every 24 hours).

Lakeview Manor Horse Relocation
sets your horse to spawn on the right side of the stable if you fast-travel to Lakeview Manor. 


Simple Cow and Goat Milking
This mod adds the ability for you to walk up, activate a cow or goat, and watch a brief animation before you receive a jug of milk

Workable Churns
Allows you to use the Hearthfire churn at any time if you have a jug of milk to spare. No more waiting for respawns! Now, 1 jug of milk can be converted into 1 bowl of butter. Complete with immersive messages such as "You've made butter." and clanking sounds.
  

Compliments 

These mods while not actual Lake View Manor mods compliment Lakeview manor.

More plants and recipes for Hearthfire including Dawnguard and Dragonborn plants
As the name suggests allows for the planting of more plants.

Return Home - Teleport Spells - With Optional Hearthfire Support
This mod will add a spell tome to each of the 5 houses you can purchase throughout Skyrim. Using this tome will teach you a spell called Return To "Home Name" that will teleport you back to that particular house.The Hearthfire version contains everything from the normal version but also books for the Hearthfire houses

Places: Oakwood -Hearthfire Edition-
Oakwood is a small hamlet in Falkreath hold on the road between Falkreath and Riverwood. It sits on beside the lake that Lakeview manor gets built on!
 
Town of Pinewatch (Near Lakeview Manor)
This mod adds a fully navmeshed village around Pinewatch with NPCs that have their own lives and schedules! Does not move Pinewatch. 

 

Tuesday, 5 July 2016

Winterhold Bridge Repaired.

Hello internet!

I released another mod today: Winterhold Bridge Repaired.

If like me you got tired of the broken bridge at Winterhold then this is the mod for you. I have seen various mods over the years that have fixed this, most are bundled in larger overhaul mods some others just didn't do it to the scale that I wanted to do it.

While not perfect, it does the job that I want it to do.





Sunday, 3 January 2016

Skyrim: Restored Addition (Mod List)

Hello everyone,


Its been a while, I apologize for not sticking around on here!

What I am bringing you today is a mod list that is designed to restore a lot of the cut content from Skyrim; and there is a lot of it. I am pretty much a lore "fanatic" when it comes to modding so I tend to not have mods in my game which add 100 new bits of armor or allow me to ride a giant into battle. Skyrim has a vast amount of unused content and to have it all restored over the years by various modders truly makes for a more complete game.

So what can you expect? Well new locations, weapons, armors, creatures, spells and quests! All restored back into the game.

I have also thrown in a few mods which, while not restoring cut content, add in/expand upon some of Skyrim's content based on in game information/mechanics: For example A mod that enhances the Falkreath Graveyard (In game its made out to be this awesome, large ancient graveyard that is unusual in its size and yet its just a small patch of land)

In terms of mechanics, I have included a mod that allows for the crafting of circlets (Seriously you could craft rings and amulets but not circlets?) and also a mod that allows you to wear both circlets and hoods.

You will also find here mods which attempt to tie the DLC's to Skyrim. By this I mean you can find items from the Dragonborn DLC in Skyrim instead of just on Solsthiem, or more ovens from hearthfire.

As a final, lore-restoration not cut content restoration, I have also linked to some new locations that appeared in previous TES Games, such as ARENA (towns like oakwood) but were left out of the Skyrim development. These mods are as complete as can be (i.e not just a slap up job but are tied into the radial quest system)

All of these mods are meant to be as Lore-friendly as one can get when using mods and take Skyrim to a new level.

If you think of any more mods feel free to comment and I will look to add them to the list :)
-MA-



Skyrim Restored



The Official Stuff:

Firstly you are going to want to get hold of Skyrim and it's DLCs. Pretty obvious stuff really. I have also included Lokir's Tomb.

Skyrim
Hearthfire
Dragonborn
Dawnguard
Lokir's Tomb (Bethesda edition)*
Hi-res Texture Replacer


*This was a small plugin made by BETHESDA for their Creation Kit tutorial. I see it as an official mod.


Unofficial Skyrim Patch
Unofficial Dawnguard Patch
Unofficial Hearthfire Patch
Unofficial Dragonborn Patch
Unofficial Hi-res texture Patch

Cutting Room Floor:  
This mod restores a lot of unused content. Several NPCs,  quests, and other miscellaneous content which was created but never implemented in the game have been restored

Trick shot perk:
Restores the archery perk "Trick Shot".

Haunting and Mourning:
Restores a couple of world interaction events that Bethesda left disabled.The Cutting Room Floor also restored aspects of "mourning". Its recommended that you put this mod above TCRF.

Boethiahs Bidding:
Restores the Boethiah's Bidding quest that was already partially implemented by Bethesda

Guard Dialogue Enhanced:
Besides giving the guards some much needed attention the mod restores some guard dialogue that was never used.

Civil War Overhaul:
Restores and enhances the civil war quest line and features such as losing battles, taking major towns, recruiting giants, reinforcements and better rewards.

Shor's Stone
Ivarstead
Darkwater Crossing
Kynesgrove
These four mods not only expand the small villages but do it in a way that is the spirit of this mod list. The author has added houses for the residents who didn't have a home, restored some dialogue interactions for shor's stone and fixes some bugs such as investment in the black smith for Kynesgrove.

Lokir's House:
This mod adds a small farmhouse belonging to Lokir in Rorikstead. You know the chap from the start of the game who gets killed before the dragons attack.

Castle Volkihar restored:
A mod to allow the player to clean up the debris and rebuild Castle Volkihar to its former glory.

Oblivion gates in Skyrim
Oblivion gates in Cities 
These mods add ruined Gates at several locations around the province, with the latter adding them to cities. 

Falkreath Legendary Graveyard:

The lore states that the graveyard is large compared to the population of Falkreath. This mod fixes that oversight.

Craftable Circlets:
Adds the oversight of not being able to craft circlets to the game.

Circlets and Hoods:
Another small oversight that is "fixed".

Conjure Dragon Priest:
Adds the conjure Dragon Priest spell to the game world. This spell is in the CK but is not used.

Pit Fighter:
Restores the ability to fight in Windhelms unused arena.

Lantair Dale
Oakwood
Amber Guard
Granitehall
These four mods restore locations seen in Skyrim in The Elder Scrolls Chapter I: Arena (set in 3E 399), into the modern day (4E 200) Skyrim setting over 200 years later.

 Hearthfire is a Part of Skyrim:
Adds items from the Hearthfire DLC such as the new breads, wines and food to Taverns and random houses. It also placed 4 ovens into the game world. 

Dragonborn DLC is a part of Skyrim:
This mod attempts to integrate the Dragonborn DLC into Skyrim by taking some of the new content and making them available in Skyrim. NPC's will sell items, you can find items in random loot. 

Elderscrolls Online Imports:
The Elder Scrolls Online Imports adds some Locations, Items, Spells, NPCs, and other things appearing in The Elder Scrolls Online into the world of Skyrim

Sunday, 8 December 2013

Drow mask with ears

I didnt like how the mask look almost identicle to my Dragon priest masks so I modified it some what and added some ears.


Sunday, 16 June 2013

Skyrim Style Falmer

I may have been away from the net for a while but Morrowind is never far from my mind. In particular the vast amount of mods that I am working on. One in particular is taking new turns all the time. That is the Shrine of Falzan.

The shrine of Falzan, the 4th in the Falmer Project mod series that looks to put Falmer ruins on Solsthiem takes some inspiration from Skyrim. I've wanted to add actual falmer into the game for a while even considering ressurrecting the race but I thought no, I like the race to be gone. I like Skyrims approach - having the falmer decedents, a no longer proud and noble race but rather a goblin type creature.

With help from the guys at Great House Fliggerty I took it upon myself to learn blender and to recreate the Skyrim style Falmer. After messing around with some heads from a Playable Falmer race I created a head that suited my needs. Using blender, nifskope and Paint.net I cobbled together a new creature (to date all my creature mods are two or more existing creatures meshes together with new textures), and thus created what I can call a "New creature" (only about 89% vanilla meshes! my "most newest complete creature" to date)

So I give you, with comparison of the head mesh I edited in blender and the creature I hacked to bits:

Skyrim Style Falmer









Wednesday, 10 April 2013

fence update

Tweaked the mesh to get rid of a strange shaddow in the center of the sticks. 
The textures in the first pick are using a texture replacer from my game as they use a deafult texture from Morrowind. So it will be effected by texture packs.

The last picture is the fence using just a standard wood texture from morrowind. 



Sunday, 24 March 2013

Skyrim Cloth Armor


Still going through old files on my External Hardrive and found this lost little bit of armor. A bit from the readme:

"The Armor was based on some concept art for the Home of the Nords. I made it a year or so ago and meant to give it to the SHoTN team but it was lost in a HD crash. I recently found a back up on my external hard drive."

So rather than hit the delete button I thought to share this lost file with you all.


It is a modders resource which means that you can use it in your mods if you want :D Cause I am nice like that.


You can download it here: Click Me

[RELz] Fly Amantia


A New Mod! From me! Shock I know, its been awhile, usually I just do updates to existing mods recently....

anyway, Fly Amantia adds a new mushroom to the game world ( Caldera and Pelagiad ) that can be harvested for an ingrediant - of the same name.

The ingrediant has the following effects:
  • Restore Agility
  • Damage Strength

  • Restore Health

  • Resist Fire
You can download the mods from Great House Fliggerty: Click Me

Bloodmoon Patch 0.5 released!

Great news players!

The new update for the Bloodmoon Patch has been uploaded! It adds a tonne of new fixes for Bloodmoon.

For those that don't know, Bloodmoon is an expansion for the game Morrowind, along with Tribunal. This mod aims to fix a lot of the bugs/issuies with Bloodmoon that have gone over looked for too long.

Check out the thread and download at the Official forums: Bloodmoon Patch Thread + Download

The new fixes:

Bug: Four floating Sacks in [Fort Frostmoth, Armory]
Fix: re-positioned so no longer floating

Bug: Two Floating Crates in [Fort Frostmoth, Armory]
Fix: re-positioned so no longer floating

Bug: Floating Paper in [Fort Frostmoth, Armory]
Fix: re-positioned so no longer floating

Bug: Book sinking into bookcase in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer "sunk" into the bookcase

Bug: Floating book in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer floating

Bug: Two bits of floating bread in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer floating

Bug: Bottle clipping with cloth napkin in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer clipping

Bug: Tapestry in [Fort Frostmoth, Curtain Hall] sunk in wall
Fix: repositioned so no longer sunk in.

Bug: Basket clipping with crate in [Fort Frostmoth, General Quarters]
Fix: Re-positioned so no longer clipping

Bug: Floating rat meat (x2) in [Fort Frostmoth, General Quarters]
Fix: re-positioned so no longer floating

Bug: Floating Hound meat (x3) in [Fort Frostmoth, General Quarters]
Fix: re-positioned so no longer floating

Bug: Floating Napkin (x2) in [Fort Frostmoth, General Quarters]
Fix: re-positioned so no longer floating

Bug: Two floating sacks in [Fort Frostmoth, General Quarters]
Fix: Re-positioned so no longer floating

Bug: Two sacks leaning against nothing in [Fort Frostmoth, General Quarters]
Fix: moved sacks against wall

Bug: Wine rack clipping with wall in [Fort Frostmoth, General Quarters]
Fix: re-positioned so no longer clipping

Bug: twenty bottles clipping with wall and wine rack in [Fort Frostmoth, General Quarters]
Fix: repositioned so no longer clipping

Bug: Four floating pillows in [Fort Frostmoth, General Quarters, Upper Level]
Fix: re-positioned the pillows so no longer floating

Bug: Overhanging pillow in [Fort Frostmoth, General Quarters, Upper Level]
Fix: Re-positioned to fit on bed correctly

Bug: Three floating chairs in [Fort Frostmoth, General Quarters, Upper Level]
Fix: re-positioned so no longer floating

Bug: Book overhaning at odd position on top of another book (against the laws of gravity!) in [Fort Frostmoth, Imperial Cult Shrine]
Fix: re-positioned so no longer at odd position ontop of another book.

Bug: Floating chair in [Fort Frostmoth, Imperial Cult Shrine]
Fix Repositioned so no longer floating

Bug: Book clipping with table in [Fort Frostmoth, Imperial Cult Shrine]
Fix: repositioned so no longer clipping

Bug: Second floating chair in [Fort Frostmoth, Imperial Cult Shrine]
Fix: Re-positioned so no longer floating

Bug: Plate Sunk in to table in [Fort Frostmoth, Imperial Cult Shrine]
Fix: Placed on table correctly

Bug: Floating plate in [Fort Frostmoth, Imperial Cult Shrine]
Fix: Repositioned so no longer floating

Bug: Bread sunk into plate in [Fort Frostmoth, Imperial Cult Shrine]
Fix: placed on plate correctly

Bug: Floating bowl on book shelf in [Fort Frostmoth, Imperial Cult Shrine]
Fix: repositioned on book shelf correctly

Bug: Second Floating bowl on book shelf in [Fort Frostmoth, Imperial Cult Shrine]
Fix: repositioned on book shelf correctly

Sunday, 8 July 2012

Shrine of Falzan - New Screenshots

Progress may be slow but at least progress is being made! I present to you some screent shots from the new area I have been working on. Please note that the screenshots were taken in the Construction set and are NOT in game shots.

click on the screenshots to enlarge.

A nest of some sort...

...Who do these eggs belong to?

The remains of a long ago battle.

Here the dead rest.

Tuesday, 5 June 2012

Shrine of Falzan updated Video! New features!

Hi guys!

So I've done some more work on the Shrine of Falzan, and due to request, I have made some footage of some of the cool features I have put into the mod. I've combined it with the previous released "Lava Trap" video - so if oyu've seen that footage before, I apologise (just skip that bit in the new video)

Secondly, I also apologise for the shot length of the video! But dont want to show too much :P

 Peace out

-MA-

Saturday, 21 April 2012

Swamp Trolls Are Coming!

So I promised this swamp troll a while back! (Over a year or so - possibly longer!) I thought I had lost the files but I found them on a dusty disc, at the bottom of a draw! So I am currently zipping it up and hopefully, after some more testing, it will be uploaded for download within an hour or two!


Unofficial Bloodmoon Patch is here!

I know its taken a while but the Unofficial bloodmoon patch is here! You can download it from GHF here: Click me! If fixes the following:
This is a "patch" [MOD"] - That fixes some minor bugs in the Bloodmoon expansion. This patch fixes the following: CLEANED WITH ENCHANTED EDITOR This is a "patch" [MOD] - That fixes some minor bugs in the Bloodmoon expansion.
This patch fixes the following:
BUG: Sados Relothan's house in Raven Rock - there is no Sados Relothan anywhere in the game or the CS. Fix: Added Sados Relothan to the game Bug: In Sados Relothan's house an item [misc_de_bowl_orange_green_01] is listed as belonging to Sakin Sanammasour, an otherwise un-notable Ashlander living in Suran. Fix: Changed the ownership to Sados Relothan Bug: The remaining Items in Sados Relothan's house have no ownership. Fix: Assigned ownership to all items in house [to that of Sados Relothan] Bug: Holly Bush [Flora_BM_holly_06] was not set to respawn. Fix: Made [Flora_BM_holly_06] organic container and set to respawn. Bug: Vacant House in Raven Rock Fix: More of a tweak - Gave vacant house in Raven rock an owner [Colette Marence - she is an apothacary]. Bug: Zeno Faustus, the blacksmith of Fort Frostmoth is suposed to sell imperial armor but he wears it. Fix: added extra armor so that Zeno Faustus sells imperial armor to the player Bug: Mirisa the Redguard missionary isnt wearing shoes Fix: Added shoes to Mirisa. Bug: Brynjolfr hut contains a Nordic Silver Shortsword that would give him a full set of Nordic Silver weaponry but it is not owned by him and so he doesn't sell it Fix: Assigned owner ship to the shortsword so Brynjolfr will sell it. Bug: Draugr are not actually considered undead by the game and are instead set as creatures. As such, Turn Undead spells will not work against them. Fix: Made Draugr "Undead" so that Turn Undead spells will work. (Mirisa actaully sells a turn undead spell so I think the Devs meant to make them undead) Bug: The Swimmer [BM_horker_swim_UNIQUE] missing frost immunity that generic horkers have. Fix: Added missing frost immunity Bug: Unique Rieklings [BM_riekling_be_UNIQUE1-5] missing random loot and spells/abilities Fix: Added random loot and spells to unique rieklings 1-5 [BM_riekling_be_UNIQUE1-5] Bug: Skaal Guards dont carry Shields Fix: Skaal Gaurds are given Shields Bug: Nord leg has an enchantment but it wasnt assigned Fix: Assigned correct enchantment to the Nord Leg Bug: Udyrfrykte after attack on thirsk has arrows portruding from back but none in inventory when killed Fix: Added arrows to the Udyrfrykte's inventory so you can loot them on death Bug: Hammock in Factors estate is unusable Fix: You can now sleep in the Hammock in the Factors Estate Bug: Four Floating Bottles in Factors Estate Fix: Placed correctly on shelf (No longer floating!) Bug: Two Floating bowls in Factors Estate Fix: Placed correctly on Shelf Bug: Tapestry in Factors estate inside wall/clipping Fix: Moved it forward so no longer clips with wall Bug: Two floating plates above cupboards in [Raven Rock,Bar] Fix: Positioned the plates correctly on the cupboards Bug: Three Floating plate above cupboard in [Raven Rock,Bar] Fix: Positioned the plates correctly on the cupboard Bug: Standing Lamp in [Raven Rock, Bar] clipping with Kegstand Fix: Positioned the stnading lamp so it no longer clips Bug: Floating sack [com_sack_02_pos] in [Raven Rock, Seler Favelnim's House] Fix: Positioned and placed correctly so no longer floating. Bug: Floating Book in [Raven Rock, Seler Favelnim's House] Fix: Positioned correctly so no longer floating Bug: Clipping between book and cup in [Raven Rock, Seler Favelnim's House] Fix: re-Positioned cup so it no longer clips Bug: Floating Jug in [Raven Rock, Seler Favelnim's House] Fix: re-positioned jug so its no longer floating

Wednesday, 4 April 2012

The Daedric Experience


Working on a new mod! The Deadric Experience! Its seeks to improve the experience of fighting (and geting rewarded for killing) Dremora.

So whats changed?

- 3 New Dremoras: 2 varities of Daedric prince and 1 daedric Patriarch (each with unique meshes).
- All Dremora have a 10% chance of dropping a piece of Daedric Armor
- Atronach's no longer have "reflect" instead they have a spell absorb 50% (Like the birthsign of the same name!)


Dremora's and Dremora Lords have had the Reflect ability removed.
The dremora princes appear at level 40
Dremora Patriarch appears at level 50

Dremora Princes and Patriarchs are alot stonger than Dremora lords, having access to fire spells and stronger shield spells!

So the low down on the creatures and their drops!

==========
Dremora:
==========

10% chance to drop a piece of daedric armor (boots, greaves, curiass, left or right pauldron, left or right gauntlet)
They dont drop shields or helms!

==========
Dremora Lords:

==========
10% chance to drop a piece of daedric armor, same as regular dremora, BUT also chance to drop a shield..


==========
Deadric Prince of Terror:

==========
10% chance of dropping daedric armor including shield. ALSO chance to drop Deadric Helm of Terror


==========
Deadric Prince of Inspiration:
==========

10% chance of dropping daedric armor including shield. ALSO chance to drop Deadric Helm of Inspiration

==========
Deadric Patriarch:
==========

10% chance of dropping the Daedric armor, including shield and towershield, as well as the daedric helm of God.
Also has a chance of dropping enchanted curiass and greaves
Unlike other dremora the patriarch drops ONLY deadric weapons.