Hello internet!
I released another mod today: Winterhold Bridge Repaired.
If like me you got tired of the broken bridge at Winterhold then this is
the mod for you. I have seen various mods over the years that have
fixed this, most are bundled in larger overhaul mods some others just
didn't do it to the scale that I wanted to do it.
While not perfect, it does the job that I want it to do.
Showing posts with label Download. Show all posts
Showing posts with label Download. Show all posts
Tuesday, 5 July 2016
Sunday, 24 March 2013
Skyrim Cloth Armor
Still going through old files on my External Hardrive and found this lost little bit of armor. A bit from the readme:
"The Armor was based on some concept art for the Home of the Nords. I made it a year or so ago and meant to give it to the SHoTN team but it was lost in a HD crash. I recently found a back up on my external hard drive."
So rather than hit the delete button I thought to share this lost file with you all.
It is a modders resource which means that you can use it in your mods if you want :D Cause I am nice like that.
You can download it here: Click Me
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[RELz] Fly Amantia
A New Mod! From me! Shock I know, its been awhile, usually I just do updates to existing mods recently....
anyway, Fly Amantia adds a new mushroom to the game world ( Caldera and Pelagiad ) that can be harvested for an ingrediant - of the same name.
The ingrediant has the following effects:
- Restore Agility
- Damage Strength
- Restore Health
- Resist Fire
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Upload
Bloodmoon Patch 0.5 released!
Great news players!
The new update for the Bloodmoon Patch has been uploaded! It adds a tonne of new fixes for Bloodmoon.
For those that don't know, Bloodmoon is an expansion for the game Morrowind, along with Tribunal. This mod aims to fix a lot of the bugs/issuies with Bloodmoon that have gone over looked for too long.
Check out the thread and download at the Official forums: Bloodmoon Patch Thread + Download
The new fixes:
Bug: Four floating Sacks in [Fort Frostmoth, Armory]
Fix: re-positioned so no longer floating
Bug: Two Floating Crates in [Fort Frostmoth, Armory]
Fix: re-positioned so no longer floating
Bug: Floating Paper in [Fort Frostmoth, Armory]
Fix: re-positioned so no longer floating
Bug: Book sinking into bookcase in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer "sunk" into the bookcase
Bug: Floating book in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer floating
Bug: Two bits of floating bread in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer floating
Bug: Bottle clipping with cloth napkin in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer clipping
Bug: Tapestry in [Fort Frostmoth, Curtain Hall] sunk in wall
Fix: repositioned so no longer sunk in.
Bug: Basket clipping with crate in [Fort Frostmoth, General Quarters]
Fix: Re-positioned so no longer clipping
Bug: Floating rat meat (x2) in [Fort Frostmoth, General Quarters]
Fix: re-positioned so no longer floating
Bug: Floating Hound meat (x3) in [Fort Frostmoth, General Quarters]
Fix: re-positioned so no longer floating
Bug: Floating Napkin (x2) in [Fort Frostmoth, General Quarters]
Fix: re-positioned so no longer floating
Bug: Two floating sacks in [Fort Frostmoth, General Quarters]
Fix: Re-positioned so no longer floating
Bug: Two sacks leaning against nothing in [Fort Frostmoth, General Quarters]
Fix: moved sacks against wall
Bug: Wine rack clipping with wall in [Fort Frostmoth, General Quarters]
Fix: re-positioned so no longer clipping
Bug: twenty bottles clipping with wall and wine rack in [Fort Frostmoth, General Quarters]
Fix: repositioned so no longer clipping
Bug: Four floating pillows in [Fort Frostmoth, General Quarters, Upper Level]
Fix: re-positioned the pillows so no longer floating
Bug: Overhanging pillow in [Fort Frostmoth, General Quarters, Upper Level]
Fix: Re-positioned to fit on bed correctly
Bug: Three floating chairs in [Fort Frostmoth, General Quarters, Upper Level]
Fix: re-positioned so no longer floating
Bug: Book overhaning at odd position on top of another book (against the laws of gravity!) in [Fort Frostmoth, Imperial Cult Shrine]
Fix: re-positioned so no longer at odd position ontop of another book.
Bug: Floating chair in [Fort Frostmoth, Imperial Cult Shrine]
Fix Repositioned so no longer floating
Bug: Book clipping with table in [Fort Frostmoth, Imperial Cult Shrine]
Fix: repositioned so no longer clipping
Bug: Second floating chair in [Fort Frostmoth, Imperial Cult Shrine]
Fix: Re-positioned so no longer floating
Bug: Plate Sunk in to table in [Fort Frostmoth, Imperial Cult Shrine]
Fix: Placed on table correctly
Bug: Floating plate in [Fort Frostmoth, Imperial Cult Shrine]
Fix: Repositioned so no longer floating
Bug: Bread sunk into plate in [Fort Frostmoth, Imperial Cult Shrine]
Fix: placed on plate correctly
Bug: Floating bowl on book shelf in [Fort Frostmoth, Imperial Cult Shrine]
Fix: repositioned on book shelf correctly
Bug: Second Floating bowl on book shelf in [Fort Frostmoth, Imperial Cult Shrine]
Fix: repositioned on book shelf correctly
The new update for the Bloodmoon Patch has been uploaded! It adds a tonne of new fixes for Bloodmoon.
For those that don't know, Bloodmoon is an expansion for the game Morrowind, along with Tribunal. This mod aims to fix a lot of the bugs/issuies with Bloodmoon that have gone over looked for too long.
Check out the thread and download at the Official forums: Bloodmoon Patch Thread + Download
The new fixes:
Bug: Four floating Sacks in [Fort Frostmoth, Armory]
Fix: re-positioned so no longer floating
Bug: Two Floating Crates in [Fort Frostmoth, Armory]
Fix: re-positioned so no longer floating
Bug: Floating Paper in [Fort Frostmoth, Armory]
Fix: re-positioned so no longer floating
Bug: Book sinking into bookcase in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer "sunk" into the bookcase
Bug: Floating book in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer floating
Bug: Two bits of floating bread in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer floating
Bug: Bottle clipping with cloth napkin in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer clipping
Bug: Tapestry in [Fort Frostmoth, Curtain Hall] sunk in wall
Fix: repositioned so no longer sunk in.
Bug: Basket clipping with crate in [Fort Frostmoth, General Quarters]
Fix: Re-positioned so no longer clipping
Bug: Floating rat meat (x2) in [Fort Frostmoth, General Quarters]
Fix: re-positioned so no longer floating
Bug: Floating Hound meat (x3) in [Fort Frostmoth, General Quarters]
Fix: re-positioned so no longer floating
Bug: Floating Napkin (x2) in [Fort Frostmoth, General Quarters]
Fix: re-positioned so no longer floating
Bug: Two floating sacks in [Fort Frostmoth, General Quarters]
Fix: Re-positioned so no longer floating
Bug: Two sacks leaning against nothing in [Fort Frostmoth, General Quarters]
Fix: moved sacks against wall
Bug: Wine rack clipping with wall in [Fort Frostmoth, General Quarters]
Fix: re-positioned so no longer clipping
Bug: twenty bottles clipping with wall and wine rack in [Fort Frostmoth, General Quarters]
Fix: repositioned so no longer clipping
Bug: Four floating pillows in [Fort Frostmoth, General Quarters, Upper Level]
Fix: re-positioned the pillows so no longer floating
Bug: Overhanging pillow in [Fort Frostmoth, General Quarters, Upper Level]
Fix: Re-positioned to fit on bed correctly
Bug: Three floating chairs in [Fort Frostmoth, General Quarters, Upper Level]
Fix: re-positioned so no longer floating
Bug: Book overhaning at odd position on top of another book (against the laws of gravity!) in [Fort Frostmoth, Imperial Cult Shrine]
Fix: re-positioned so no longer at odd position ontop of another book.
Bug: Floating chair in [Fort Frostmoth, Imperial Cult Shrine]
Fix Repositioned so no longer floating
Bug: Book clipping with table in [Fort Frostmoth, Imperial Cult Shrine]
Fix: repositioned so no longer clipping
Bug: Second floating chair in [Fort Frostmoth, Imperial Cult Shrine]
Fix: Re-positioned so no longer floating
Bug: Plate Sunk in to table in [Fort Frostmoth, Imperial Cult Shrine]
Fix: Placed on table correctly
Bug: Floating plate in [Fort Frostmoth, Imperial Cult Shrine]
Fix: Repositioned so no longer floating
Bug: Bread sunk into plate in [Fort Frostmoth, Imperial Cult Shrine]
Fix: placed on plate correctly
Bug: Floating bowl on book shelf in [Fort Frostmoth, Imperial Cult Shrine]
Fix: repositioned on book shelf correctly
Bug: Second Floating bowl on book shelf in [Fort Frostmoth, Imperial Cult Shrine]
Fix: repositioned on book shelf correctly
Saturday, 21 April 2012
Swamp Trolls Are Coming!
So I promised this swamp troll a while back! (Over a year or so - possibly longer!) I thought I had lost the files but I found them on a dusty disc, at the bottom of a draw! So I am currently zipping it up and hopefully, after some more testing, it will be uploaded for download within an hour or two!
Unofficial Bloodmoon Patch is here!
I know its taken a while but the Unofficial bloodmoon patch is here!
You can download it from GHF here: Click me!
If fixes the following:
This is a "patch" [MOD"] - That fixes some minor bugs in the Bloodmoon expansion. This patch fixes the following: CLEANED WITH ENCHANTED EDITOR This is a "patch" [MOD] - That fixes some minor bugs in the Bloodmoon expansion.
This patch fixes the following:
BUG: Sados Relothan's house in Raven Rock - there is no Sados Relothan anywhere in the game or the CS. Fix: Added Sados Relothan to the game Bug: In Sados Relothan's house an item [misc_de_bowl_orange_green_01] is listed as belonging to Sakin Sanammasour, an otherwise un-notable Ashlander living in Suran. Fix: Changed the ownership to Sados Relothan Bug: The remaining Items in Sados Relothan's house have no ownership. Fix: Assigned ownership to all items in house [to that of Sados Relothan] Bug: Holly Bush [Flora_BM_holly_06] was not set to respawn. Fix: Made [Flora_BM_holly_06] organic container and set to respawn. Bug: Vacant House in Raven Rock Fix: More of a tweak - Gave vacant house in Raven rock an owner [Colette Marence - she is an apothacary]. Bug: Zeno Faustus, the blacksmith of Fort Frostmoth is suposed to sell imperial armor but he wears it. Fix: added extra armor so that Zeno Faustus sells imperial armor to the player Bug: Mirisa the Redguard missionary isnt wearing shoes Fix: Added shoes to Mirisa. Bug: Brynjolfr hut contains a Nordic Silver Shortsword that would give him a full set of Nordic Silver weaponry but it is not owned by him and so he doesn't sell it Fix: Assigned owner ship to the shortsword so Brynjolfr will sell it. Bug: Draugr are not actually considered undead by the game and are instead set as creatures. As such, Turn Undead spells will not work against them. Fix: Made Draugr "Undead" so that Turn Undead spells will work. (Mirisa actaully sells a turn undead spell so I think the Devs meant to make them undead) Bug: The Swimmer [BM_horker_swim_UNIQUE] missing frost immunity that generic horkers have. Fix: Added missing frost immunity Bug: Unique Rieklings [BM_riekling_be_UNIQUE1-5] missing random loot and spells/abilities Fix: Added random loot and spells to unique rieklings 1-5 [BM_riekling_be_UNIQUE1-5] Bug: Skaal Guards dont carry Shields Fix: Skaal Gaurds are given Shields Bug: Nord leg has an enchantment but it wasnt assigned Fix: Assigned correct enchantment to the Nord Leg Bug: Udyrfrykte after attack on thirsk has arrows portruding from back but none in inventory when killed Fix: Added arrows to the Udyrfrykte's inventory so you can loot them on death Bug: Hammock in Factors estate is unusable Fix: You can now sleep in the Hammock in the Factors Estate Bug: Four Floating Bottles in Factors Estate Fix: Placed correctly on shelf (No longer floating!) Bug: Two Floating bowls in Factors Estate Fix: Placed correctly on Shelf Bug: Tapestry in Factors estate inside wall/clipping Fix: Moved it forward so no longer clips with wall Bug: Two floating plates above cupboards in [Raven Rock,Bar] Fix: Positioned the plates correctly on the cupboards Bug: Three Floating plate above cupboard in [Raven Rock,Bar] Fix: Positioned the plates correctly on the cupboard Bug: Standing Lamp in [Raven Rock, Bar] clipping with Kegstand Fix: Positioned the stnading lamp so it no longer clips Bug: Floating sack [com_sack_02_pos] in [Raven Rock, Seler Favelnim's House] Fix: Positioned and placed correctly so no longer floating. Bug: Floating Book in [Raven Rock, Seler Favelnim's House] Fix: Positioned correctly so no longer floating Bug: Clipping between book and cup in [Raven Rock, Seler Favelnim's House] Fix: re-Positioned cup so it no longer clips Bug: Floating Jug in [Raven Rock, Seler Favelnim's House] Fix: re-positioned jug so its no longer floating
Wednesday, 8 February 2012
Creature Pack III is released! Finally!
Ladies, Gents, Boys, Girls, Mer and Gods,
I am pleased to announce that Creature Pack III is finally released! After being in the works for many months - most of the time the pack was just sitting around on my HD doing nothing - its here.
This resource contains the meshes and textures for four new creatures. There is NO ESP and as such
the creatures must first be set up in the CS before use.
The meshes/textures are for the following creatures:
- Owl Bear
- Hookclaw
- Hookclaw Elder
- Deathdealer
The Mod can be downloaded from here:
DOWNLOAD CREATURE PACK III
For any bugs, comments or hate mail please post on the official forum thread for the mod found here: CLICKY FOR FORUM THREAD!
Now for images and a nice video!
(Click the images to enlarge)
Death Dealer
Powerful undead warriors
Owl Bears
Strong bear-like creatures with the head of an owl/eagle influenced by DnD creature of the same name
Hook Horrors
Another DnD creature that I have made for morrowind. They stalk dark caves creating nests and killing anything that gets close
Hook Horror Elder
They seem to lead the Hook Horrors, acting as a sort of tribal leader over the nests. Very fast and very strong
I am pleased to announce that Creature Pack III is finally released! After being in the works for many months - most of the time the pack was just sitting around on my HD doing nothing - its here.
This resource contains the meshes and textures for four new creatures. There is NO ESP and as such
the creatures must first be set up in the CS before use.
The meshes/textures are for the following creatures:
- Owl Bear
- Hookclaw
- Hookclaw Elder
- Deathdealer
The Mod can be downloaded from here:
DOWNLOAD CREATURE PACK III
For any bugs, comments or hate mail please post on the official forum thread for the mod found here: CLICKY FOR FORUM THREAD!
Now for images and a nice video!
(Click the images to enlarge)
Death Dealer
Powerful undead warriors
Strong bear-like creatures with the head of an owl/eagle influenced by DnD creature of the same name
Another DnD creature that I have made for morrowind. They stalk dark caves creating nests and killing anything that gets close
They seem to lead the Hook Horrors, acting as a sort of tribal leader over the nests. Very fast and very strong
Sunday, 2 October 2011
Calling all mod hoarders!
Dear Modders, Mod users, Mod hoarders, kleptomaniacs and people who just download stuff for fun,some of you may be aware that the site ElricM (a modd hosting site for Morrowind and Oblivion mods) has been down for a couple of months now. Its wealth of mod downloads no longer accessible.
It has gone down for periods of time and then come back again before but never for such an extended period of time and many of us modders are getting worried about the mods that were hosted there.
Fliggerty has put out a call to arms requesting for people to search their mod collections and upload anything that was from ElricM to PES or MMH. (That's Planetelderscrolls or Morrowind Modding History ;))
In the words of the illustrious Naajaw:
Fliggerty's call to arms can be found here: Click me!! Please follow the link, read the information and help out in any way possible!Sons of GHF, of TESFU, my brothers. I see in your eyes the same fear that would take the heart of me! A day may come, when the courage of Morrowind modders fails, when we forsake our uploads and break all bonds of fellowship, but it is not this day! An hour of new games and shattered downloadable files when the age of Morrowind modding comes crashing down! But it is not this day! This day we fight! By all that you hold dear on this good island of Vvardenfell (and the rest of Morrowind to you folks at Tamriel Rebuilt), I bid you, stand, men of the East!
=MA=
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