Showing posts with label Bloodmoon Patch. Show all posts
Showing posts with label Bloodmoon Patch. Show all posts

Sunday, 24 March 2013

Bloodmoon Patch 0.5 released!

Great news players!

The new update for the Bloodmoon Patch has been uploaded! It adds a tonne of new fixes for Bloodmoon.

For those that don't know, Bloodmoon is an expansion for the game Morrowind, along with Tribunal. This mod aims to fix a lot of the bugs/issuies with Bloodmoon that have gone over looked for too long.

Check out the thread and download at the Official forums: Bloodmoon Patch Thread + Download

The new fixes:

Bug: Four floating Sacks in [Fort Frostmoth, Armory]
Fix: re-positioned so no longer floating

Bug: Two Floating Crates in [Fort Frostmoth, Armory]
Fix: re-positioned so no longer floating

Bug: Floating Paper in [Fort Frostmoth, Armory]
Fix: re-positioned so no longer floating

Bug: Book sinking into bookcase in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer "sunk" into the bookcase

Bug: Floating book in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer floating

Bug: Two bits of floating bread in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer floating

Bug: Bottle clipping with cloth napkin in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer clipping

Bug: Tapestry in [Fort Frostmoth, Curtain Hall] sunk in wall
Fix: repositioned so no longer sunk in.

Bug: Basket clipping with crate in [Fort Frostmoth, General Quarters]
Fix: Re-positioned so no longer clipping

Bug: Floating rat meat (x2) in [Fort Frostmoth, General Quarters]
Fix: re-positioned so no longer floating

Bug: Floating Hound meat (x3) in [Fort Frostmoth, General Quarters]
Fix: re-positioned so no longer floating

Bug: Floating Napkin (x2) in [Fort Frostmoth, General Quarters]
Fix: re-positioned so no longer floating

Bug: Two floating sacks in [Fort Frostmoth, General Quarters]
Fix: Re-positioned so no longer floating

Bug: Two sacks leaning against nothing in [Fort Frostmoth, General Quarters]
Fix: moved sacks against wall

Bug: Wine rack clipping with wall in [Fort Frostmoth, General Quarters]
Fix: re-positioned so no longer clipping

Bug: twenty bottles clipping with wall and wine rack in [Fort Frostmoth, General Quarters]
Fix: repositioned so no longer clipping

Bug: Four floating pillows in [Fort Frostmoth, General Quarters, Upper Level]
Fix: re-positioned the pillows so no longer floating

Bug: Overhanging pillow in [Fort Frostmoth, General Quarters, Upper Level]
Fix: Re-positioned to fit on bed correctly

Bug: Three floating chairs in [Fort Frostmoth, General Quarters, Upper Level]
Fix: re-positioned so no longer floating

Bug: Book overhaning at odd position on top of another book (against the laws of gravity!) in [Fort Frostmoth, Imperial Cult Shrine]
Fix: re-positioned so no longer at odd position ontop of another book.

Bug: Floating chair in [Fort Frostmoth, Imperial Cult Shrine]
Fix Repositioned so no longer floating

Bug: Book clipping with table in [Fort Frostmoth, Imperial Cult Shrine]
Fix: repositioned so no longer clipping

Bug: Second floating chair in [Fort Frostmoth, Imperial Cult Shrine]
Fix: Re-positioned so no longer floating

Bug: Plate Sunk in to table in [Fort Frostmoth, Imperial Cult Shrine]
Fix: Placed on table correctly

Bug: Floating plate in [Fort Frostmoth, Imperial Cult Shrine]
Fix: Repositioned so no longer floating

Bug: Bread sunk into plate in [Fort Frostmoth, Imperial Cult Shrine]
Fix: placed on plate correctly

Bug: Floating bowl on book shelf in [Fort Frostmoth, Imperial Cult Shrine]
Fix: repositioned on book shelf correctly

Bug: Second Floating bowl on book shelf in [Fort Frostmoth, Imperial Cult Shrine]
Fix: repositioned on book shelf correctly

Saturday, 21 April 2012

Unofficial Bloodmoon Patch is here!

I know its taken a while but the Unofficial bloodmoon patch is here! You can download it from GHF here: Click me! If fixes the following:
This is a "patch" [MOD"] - That fixes some minor bugs in the Bloodmoon expansion. This patch fixes the following: CLEANED WITH ENCHANTED EDITOR This is a "patch" [MOD] - That fixes some minor bugs in the Bloodmoon expansion.
This patch fixes the following:
BUG: Sados Relothan's house in Raven Rock - there is no Sados Relothan anywhere in the game or the CS. Fix: Added Sados Relothan to the game Bug: In Sados Relothan's house an item [misc_de_bowl_orange_green_01] is listed as belonging to Sakin Sanammasour, an otherwise un-notable Ashlander living in Suran. Fix: Changed the ownership to Sados Relothan Bug: The remaining Items in Sados Relothan's house have no ownership. Fix: Assigned ownership to all items in house [to that of Sados Relothan] Bug: Holly Bush [Flora_BM_holly_06] was not set to respawn. Fix: Made [Flora_BM_holly_06] organic container and set to respawn. Bug: Vacant House in Raven Rock Fix: More of a tweak - Gave vacant house in Raven rock an owner [Colette Marence - she is an apothacary]. Bug: Zeno Faustus, the blacksmith of Fort Frostmoth is suposed to sell imperial armor but he wears it. Fix: added extra armor so that Zeno Faustus sells imperial armor to the player Bug: Mirisa the Redguard missionary isnt wearing shoes Fix: Added shoes to Mirisa. Bug: Brynjolfr hut contains a Nordic Silver Shortsword that would give him a full set of Nordic Silver weaponry but it is not owned by him and so he doesn't sell it Fix: Assigned owner ship to the shortsword so Brynjolfr will sell it. Bug: Draugr are not actually considered undead by the game and are instead set as creatures. As such, Turn Undead spells will not work against them. Fix: Made Draugr "Undead" so that Turn Undead spells will work. (Mirisa actaully sells a turn undead spell so I think the Devs meant to make them undead) Bug: The Swimmer [BM_horker_swim_UNIQUE] missing frost immunity that generic horkers have. Fix: Added missing frost immunity Bug: Unique Rieklings [BM_riekling_be_UNIQUE1-5] missing random loot and spells/abilities Fix: Added random loot and spells to unique rieklings 1-5 [BM_riekling_be_UNIQUE1-5] Bug: Skaal Guards dont carry Shields Fix: Skaal Gaurds are given Shields Bug: Nord leg has an enchantment but it wasnt assigned Fix: Assigned correct enchantment to the Nord Leg Bug: Udyrfrykte after attack on thirsk has arrows portruding from back but none in inventory when killed Fix: Added arrows to the Udyrfrykte's inventory so you can loot them on death Bug: Hammock in Factors estate is unusable Fix: You can now sleep in the Hammock in the Factors Estate Bug: Four Floating Bottles in Factors Estate Fix: Placed correctly on shelf (No longer floating!) Bug: Two Floating bowls in Factors Estate Fix: Placed correctly on Shelf Bug: Tapestry in Factors estate inside wall/clipping Fix: Moved it forward so no longer clips with wall Bug: Two floating plates above cupboards in [Raven Rock,Bar] Fix: Positioned the plates correctly on the cupboards Bug: Three Floating plate above cupboard in [Raven Rock,Bar] Fix: Positioned the plates correctly on the cupboard Bug: Standing Lamp in [Raven Rock, Bar] clipping with Kegstand Fix: Positioned the stnading lamp so it no longer clips Bug: Floating sack [com_sack_02_pos] in [Raven Rock, Seler Favelnim's House] Fix: Positioned and placed correctly so no longer floating. Bug: Floating Book in [Raven Rock, Seler Favelnim's House] Fix: Positioned correctly so no longer floating Bug: Clipping between book and cup in [Raven Rock, Seler Favelnim's House] Fix: re-Positioned cup so it no longer clips Bug: Floating Jug in [Raven Rock, Seler Favelnim's House] Fix: re-positioned jug so its no longer floating

Wednesday, 7 September 2011

Update: Unofficial Bloodmoon Patch


I thought that I would post here the fixes in the upcoming Unofficial Bloodmoon Patch so that you may ponder over them until the mod is released:

The patch was going to be modular (I.e a separate ESP for each fix and then one master esp that had all the fixes) but I've decided to just release it all as a Master File (ESM) that way any other mod that changes any of the fixes (for better or for worse) will b priority. I.e if a mod makes use of factors estate then as that mod will load over the ESM file you wont have any problems :)

Bug: Sados Relothan's house in Raven Rock - there is no Sados Relothan anywhere in the game or the CS.
Fix: Added Sados Relothan to the game

Bug: In Sados Relothan's house an item in it is listed as belonging to Sakin Sanammasour, an otherwise un-notable Ashlander living in Suran.
Fix: Changed the ownership to Sados Relothan

Bug: Vacant House in Raven Rock
Fix:More of a tweak - It doesn't make sense to have a vacant house, where supplies are limited so have given it an owner.

Bug: Zeno Faustus, the blacksmith of Fort Frostmoth is supposed to sell imperial armor but he wears it.
Fix: More of a tweak - added extra armor so that Zeno Faustus sells imperial armor to the player

Bug: Mirisa the Redguard missionary isn't wearing shoes
Fix: Added shoes to Mirisa.

Bug: Brynjolfr hut contains a Nordic silver short sword that would give him a full set of Nordic Silver weaponry but it is not owned by him and so he doesn't sell it
Fix: Assigned owner ship to the short sword so Brynjolfr will sell it.

Bug: Draugr are not actually considered undead by the game and are instead set as creatures. As such, Turn Undead spells will not work against them.
Fix: Made Draugr "Undead" so that Turn Undead spells will work. (Mirisa actually sells a turn undead spell so I think the Devs meant to make them undead)

Bug: Skaal Guards don't carry Shields
Fix: Skaal Gaurds are given Shields

Bug: Nord leg has an enchantment but it wasn't assigned
Fix: Assigned correct enchantment to the Nord Leg

Bug:Wolf greaves facing the wrong way*
Fix: Corrected Wolf greaves

Bug: Static bed in factors estate
Fix: Made bed activator

Bug: Snow Bear boot has wrong nif assigned**
Fix: Assigned the correct Nif

Bug: Wolf shield looked like a snow wolf shield.***
Fix: Re-textured shield to match wolf armor and added a snow wolf shield for the snow wolf armor

Bug: Snow bear armor has no shield***
Fix: Made snow bear shield for snow bear armor

Bug: Udyrfrykte after attack on thirsk has arrows portruding from back but none in inventory when killed
Fix: Added arrows to the Udyrfrykte's inventory so you can loot them on death

NOTES: 
   
The following "fix" will be included in a seperate ESM file - the reason being that after lengthy debate with other modders it is not conisdered to be a bug.

Bug: Stalhrim doesnt respawn (It seems odd that out of that huge pile of Stalhrim you can only get one tiny part)
Fix: Made Stalhrim re-spawn (I think the standard re-pawn time of containers that respawn is 72 hours?)

The following mods were used to help create this patcheither by seeing how they made the fixes or incorporating the mod into the patch itself. As such I have placed links to the mods here (as well as giving credit in the readme with links provided there too) as a thank you to those modders and their hard work.

Also be aware that I have checked and re-checked the Unofficial Morrowind Patch and as far as I know these fixes have not been included.

*Blood Moon armor Fix by Misty-Moon
**Snow Bear Boot fix by Corrodedsoul
***Missing Snow Armor mod by Prince Psystorm