Showing posts with label Morrowind. Show all posts
Showing posts with label Morrowind. Show all posts

Sunday, 8 December 2013

Drow Magic Staff

Retextured one of AnoldFriend's Staves to use as a Drow Staff.




Drow mask with ears

I didnt like how the mask look almost identicle to my Dragon priest masks so I modified it some what and added some ears.


Drow Helm and Masks

Been working on some more retextures and decided on something darker. I am a huge fan of the drow and so decided to make some drow-inspired helms/masks. Take a look (Click picture to enlarge)


Sunday, 27 October 2013

Nahkriin's Mask - UPDATE added Otars and Hevnoraak

There is a massive bug with Morokei's mask where the enchantment is wrong. I promised weeks ago to upload a fixed version but things got in the way....

So as way of an Apology (its being uploaded tonight) I have made a second Dragon Priest Mask: Nahkriin.

Nahkriin's mask offers: Fortify Magicka 50pts, Fortify Destruction 20pts, Fortify Restoration 20pts


Also been working on Otars Mask:






All three:


Havnoraak:


Krosis:



Volsung:




Vokun:






Rahgot:


Tuesday, 20 August 2013

Arctic Steel - Armor, Guard version, Captain Version.

So I have completed the armor (yay).

It was intended to be a Raven Rock Gaurd armor set (The guards only wear steel armour!), but its evolved a bit more, now there are three sets (six if you include the "full helms") plus a fur scarf. (so 7 helms in total!) The armor also comes with a shield.

The armor will be avalible to buy from the Raven rock smith or Trader (depending on which on you pick for the quest). The guard helms will be placed on the guards, one will be hidden in the settlement as well. The Captains helm will only be on one guard with a full helm version hidden away.

The armor is the same. The only thing that changes is the helms.


The standard armor



Guard armor:






Captain Armor (worn by Afer Flaccus)


Fur Scarf




Each armor set also has a "full helm" where by the scarf is part of the helm. 


Sunday, 16 June 2013

Falmer texture update - and i am done!



Falmer Chaurus Staff - Shrine of Falzan

justa quick one - forgot to post this:


Skyrim Style Falmer

I may have been away from the net for a while but Morrowind is never far from my mind. In particular the vast amount of mods that I am working on. One in particular is taking new turns all the time. That is the Shrine of Falzan.

The shrine of Falzan, the 4th in the Falmer Project mod series that looks to put Falmer ruins on Solsthiem takes some inspiration from Skyrim. I've wanted to add actual falmer into the game for a while even considering ressurrecting the race but I thought no, I like the race to be gone. I like Skyrims approach - having the falmer decedents, a no longer proud and noble race but rather a goblin type creature.

With help from the guys at Great House Fliggerty I took it upon myself to learn blender and to recreate the Skyrim style Falmer. After messing around with some heads from a Playable Falmer race I created a head that suited my needs. Using blender, nifskope and Paint.net I cobbled together a new creature (to date all my creature mods are two or more existing creatures meshes together with new textures), and thus created what I can call a "New creature" (only about 89% vanilla meshes! my "most newest complete creature" to date)

So I give you, with comparison of the head mesh I edited in blender and the creature I hacked to bits:

Skyrim Style Falmer









Thursday, 2 May 2013

Sunday, 21 April 2013

Nord Bows

Been working on some new bows for Solsthiem. So far I have a standard bow and a bow to match the Nordic mail armor:




Monday, 15 April 2013

Forst Frostmoth Docks Enhanced - working on a new version!

Been working on a new version of Fort Frostmoth Docks enhanced.

Aside from adding in more clutter, I've added in a light house, guard tower, refined the path to the fort and also made some addtions to the fort itself! Theres alot more than the previous version now.

Heres some shots from the construction set (note the rubble in the fort is part of the Bloodmoon main quest - it was not added by me. It is not seen in game untill the werewolf attack)