Showing posts with label Elderscrolls III. Show all posts
Showing posts with label Elderscrolls III. Show all posts

Sunday, 8 December 2013

Drow mask with ears

I didnt like how the mask look almost identicle to my Dragon priest masks so I modified it some what and added some ears.


Sunday, 27 October 2013

Nahkriin's Mask - UPDATE added Otars and Hevnoraak

There is a massive bug with Morokei's mask where the enchantment is wrong. I promised weeks ago to upload a fixed version but things got in the way....

So as way of an Apology (its being uploaded tonight) I have made a second Dragon Priest Mask: Nahkriin.

Nahkriin's mask offers: Fortify Magicka 50pts, Fortify Destruction 20pts, Fortify Restoration 20pts


Also been working on Otars Mask:






All three:


Havnoraak:


Krosis:



Volsung:




Vokun:






Rahgot:


Monday, 6 May 2013

Fort Frostmoth Expanded - Update

Still working on the update to fort frostmoth. Added in vertex shading and also a farm area. Its not looking to bad at the moment - its going to need some NPC's and of course farm animals.







Sunday, 14 April 2013

Wednesday, 10 April 2013

fence update

Tweaked the mesh to get rid of a strange shaddow in the center of the sticks. 
The textures in the first pick are using a texture replacer from my game as they use a deafult texture from Morrowind. So it will be effected by texture packs.

The last picture is the fence using just a standard wood texture from morrowind. 



working on a wooden fence

So been working on some new resources today.

Inspired by Skyrims "Wicker wooden" fences for their farms, gardens and just marking boundaries I took a stab at it myself:



Monday, 25 March 2013

Falzan - New Armor!

All the interiors for Falzan are now finished! The only things left to do are the placement of creatures, some dialogue and some heavy scripting.

With the main bulk of the mod done, i.e the interiors, I have shifted focus to content. In tradition with the Neverhalls and the Forgottenhalls I wanted to add to the wealth of new items to collect. In part  I have created some new armour. Two new Falmer parts (to match the armour from Snow Prince Enhanced, Neverhalls and Forgottenhalls)

As well as Falmer parts I've drawn inspiration from Skyrim - though I still refuse to have the Falmer as Goblinoid creatures! (though some Snow Goblins do show in the mod) - I have created Chaurus armour parts and weapons. So lots going on!









Sunday, 24 March 2013

Video - Working on Falzan still.

Hey guys.

Three posts in one day right?

Well I am working on The Shrine of Falzan and have been testing some scripts and new creatures. Here is a short video of my testing a falling spider:


Skyrim Cloth Armor


Still going through old files on my External Hardrive and found this lost little bit of armor. A bit from the readme:

"The Armor was based on some concept art for the Home of the Nords. I made it a year or so ago and meant to give it to the SHoTN team but it was lost in a HD crash. I recently found a back up on my external hard drive."

So rather than hit the delete button I thought to share this lost file with you all.


It is a modders resource which means that you can use it in your mods if you want :D Cause I am nice like that.


You can download it here: Click Me

[RELz] Fly Amantia


A New Mod! From me! Shock I know, its been awhile, usually I just do updates to existing mods recently....

anyway, Fly Amantia adds a new mushroom to the game world ( Caldera and Pelagiad ) that can be harvested for an ingrediant - of the same name.

The ingrediant has the following effects:
  • Restore Agility
  • Damage Strength

  • Restore Health

  • Resist Fire
You can download the mods from Great House Fliggerty: Click Me

Bloodmoon Patch 0.5 released!

Great news players!

The new update for the Bloodmoon Patch has been uploaded! It adds a tonne of new fixes for Bloodmoon.

For those that don't know, Bloodmoon is an expansion for the game Morrowind, along with Tribunal. This mod aims to fix a lot of the bugs/issuies with Bloodmoon that have gone over looked for too long.

Check out the thread and download at the Official forums: Bloodmoon Patch Thread + Download

The new fixes:

Bug: Four floating Sacks in [Fort Frostmoth, Armory]
Fix: re-positioned so no longer floating

Bug: Two Floating Crates in [Fort Frostmoth, Armory]
Fix: re-positioned so no longer floating

Bug: Floating Paper in [Fort Frostmoth, Armory]
Fix: re-positioned so no longer floating

Bug: Book sinking into bookcase in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer "sunk" into the bookcase

Bug: Floating book in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer floating

Bug: Two bits of floating bread in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer floating

Bug: Bottle clipping with cloth napkin in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer clipping

Bug: Tapestry in [Fort Frostmoth, Curtain Hall] sunk in wall
Fix: repositioned so no longer sunk in.

Bug: Basket clipping with crate in [Fort Frostmoth, General Quarters]
Fix: Re-positioned so no longer clipping

Bug: Floating rat meat (x2) in [Fort Frostmoth, General Quarters]
Fix: re-positioned so no longer floating

Bug: Floating Hound meat (x3) in [Fort Frostmoth, General Quarters]
Fix: re-positioned so no longer floating

Bug: Floating Napkin (x2) in [Fort Frostmoth, General Quarters]
Fix: re-positioned so no longer floating

Bug: Two floating sacks in [Fort Frostmoth, General Quarters]
Fix: Re-positioned so no longer floating

Bug: Two sacks leaning against nothing in [Fort Frostmoth, General Quarters]
Fix: moved sacks against wall

Bug: Wine rack clipping with wall in [Fort Frostmoth, General Quarters]
Fix: re-positioned so no longer clipping

Bug: twenty bottles clipping with wall and wine rack in [Fort Frostmoth, General Quarters]
Fix: repositioned so no longer clipping

Bug: Four floating pillows in [Fort Frostmoth, General Quarters, Upper Level]
Fix: re-positioned the pillows so no longer floating

Bug: Overhanging pillow in [Fort Frostmoth, General Quarters, Upper Level]
Fix: Re-positioned to fit on bed correctly

Bug: Three floating chairs in [Fort Frostmoth, General Quarters, Upper Level]
Fix: re-positioned so no longer floating

Bug: Book overhaning at odd position on top of another book (against the laws of gravity!) in [Fort Frostmoth, Imperial Cult Shrine]
Fix: re-positioned so no longer at odd position ontop of another book.

Bug: Floating chair in [Fort Frostmoth, Imperial Cult Shrine]
Fix Repositioned so no longer floating

Bug: Book clipping with table in [Fort Frostmoth, Imperial Cult Shrine]
Fix: repositioned so no longer clipping

Bug: Second floating chair in [Fort Frostmoth, Imperial Cult Shrine]
Fix: Re-positioned so no longer floating

Bug: Plate Sunk in to table in [Fort Frostmoth, Imperial Cult Shrine]
Fix: Placed on table correctly

Bug: Floating plate in [Fort Frostmoth, Imperial Cult Shrine]
Fix: Repositioned so no longer floating

Bug: Bread sunk into plate in [Fort Frostmoth, Imperial Cult Shrine]
Fix: placed on plate correctly

Bug: Floating bowl on book shelf in [Fort Frostmoth, Imperial Cult Shrine]
Fix: repositioned on book shelf correctly

Bug: Second Floating bowl on book shelf in [Fort Frostmoth, Imperial Cult Shrine]
Fix: repositioned on book shelf correctly