I didnt like how the mask look almost identicle to my Dragon priest masks so I modified it some what and added some ears.
Showing posts with label Elderscrolls III:Morrowind. Show all posts
Showing posts with label Elderscrolls III:Morrowind. Show all posts
Sunday, 8 December 2013
Drow Helm and Masks
Been working on some more retextures and decided on something darker. I am a huge fan of the drow and so decided to make some drow-inspired helms/masks. Take a look (Click picture to enlarge)
Thursday, 22 August 2013
Sunday, 30 June 2013
Updated on the Drow Bows
Drow bows are nearing a release!
I have four bows done (no more than that!) - 2 distinct models.
Learnt alot about texturing when making these, alot about UV maps and high res texutres/layers so I am quite proud of them.
I have four bows done (no more than that!) - 2 distinct models.
Learnt alot about texturing when making these, alot about UV maps and high res texutres/layers so I am quite proud of them.
Sunday, 16 June 2013
Skyrim Inspired Falmer - Update!
Skyrim Style Falmer
I may have been away from the net for a while but Morrowind is never far from my mind. In particular the vast amount of mods that I am working on. One in particular is taking new turns all the time. That is the Shrine of Falzan.
The shrine of Falzan, the 4th in the Falmer Project mod series that looks to put Falmer ruins on Solsthiem takes some inspiration from Skyrim. I've wanted to add actual falmer into the game for a while even considering ressurrecting the race but I thought no, I like the race to be gone. I like Skyrims approach - having the falmer decedents, a no longer proud and noble race but rather a goblin type creature.
With help from the guys at Great House Fliggerty I took it upon myself to learn blender and to recreate the Skyrim style Falmer. After messing around with some heads from a Playable Falmer race I created a head that suited my needs. Using blender, nifskope and Paint.net I cobbled together a new creature (to date all my creature mods are two or more existing creatures meshes together with new textures), and thus created what I can call a "New creature" (only about 89% vanilla meshes! my "most newest complete creature" to date)
So I give you, with comparison of the head mesh I edited in blender and the creature I hacked to bits:
Skyrim Style Falmer
The shrine of Falzan, the 4th in the Falmer Project mod series that looks to put Falmer ruins on Solsthiem takes some inspiration from Skyrim. I've wanted to add actual falmer into the game for a while even considering ressurrecting the race but I thought no, I like the race to be gone. I like Skyrims approach - having the falmer decedents, a no longer proud and noble race but rather a goblin type creature.
With help from the guys at Great House Fliggerty I took it upon myself to learn blender and to recreate the Skyrim style Falmer. After messing around with some heads from a Playable Falmer race I created a head that suited my needs. Using blender, nifskope and Paint.net I cobbled together a new creature (to date all my creature mods are two or more existing creatures meshes together with new textures), and thus created what I can call a "New creature" (only about 89% vanilla meshes! my "most newest complete creature" to date)
So I give you, with comparison of the head mesh I edited in blender and the creature I hacked to bits:
Skyrim Style Falmer
Monday, 6 May 2013
Fort Frostmoth Expanded - Update
Still working on the update to fort frostmoth. Added in vertex shading and also a farm area. Its not looking to bad at the moment - its going to need some NPC's and of course farm animals.
Sunday, 21 April 2013
Nord Bows
Been working on some new bows for Solsthiem. So far I have a standard bow and a bow to match the Nordic mail armor:
Sunday, 14 April 2013
Chicken hut take 2!
I've found a new texture for the hay - making it seem less "pillow like" and more spread out. Also added a second beam across the bottom to mirror the top.
As mentioned in a previous post there will be a version that comes without the hay!
As mentioned in a previous post there will be a version that comes without the hay!
Wednesday, 10 April 2013
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