All the interiors for Falzan are now finished! The only things left to do are the placement of creatures, some dialogue and some heavy scripting.
With the main bulk of the mod done, i.e the interiors, I have shifted focus to content. In tradition with the Neverhalls and the Forgottenhalls I wanted to add to the wealth of new items to collect. In part I have created some new armour. Two new Falmer parts (to match the armour from Snow Prince Enhanced, Neverhalls and Forgottenhalls)
As well as Falmer parts I've drawn inspiration from Skyrim - though I still refuse to have the Falmer as Goblinoid creatures! (though some Snow Goblins do show in the mod) - I have created Chaurus armour parts and weapons. So lots going on!
Showing posts with label Solstheim. Show all posts
Showing posts with label Solstheim. Show all posts
Monday, 25 March 2013
Tuesday, 18 September 2012
Sunday, 8 July 2012
Shrine of Falzan - New Screenshots
Progress may be slow but at least progress is being made! I present to you some screent shots from the new area I have been working on. Please note that the screenshots were taken in the Construction set and are NOT in game shots.
click on the screenshots to enlarge.
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| A nest of some sort... |
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| ...Who do these eggs belong to? |
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| The remains of a long ago battle. |
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| Here the dead rest. |
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Tuesday, 5 June 2012
Shrine of Falzan updated Video! New features!
Hi guys!
So I've done some more work on the Shrine of Falzan, and due to request, I have made some footage of some of the cool features I have put into the mod. I've combined it with the previous released "Lava Trap" video - so if oyu've seen that footage before, I apologise (just skip that bit in the new video)
Secondly, I also apologise for the shot length of the video! But dont want to show too much :P
Peace out
-MA-
So I've done some more work on the Shrine of Falzan, and due to request, I have made some footage of some of the cool features I have put into the mod. I've combined it with the previous released "Lava Trap" video - so if oyu've seen that footage before, I apologise (just skip that bit in the new video)
Secondly, I also apologise for the shot length of the video! But dont want to show too much :P
Peace out
-MA-
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Sunday, 3 June 2012
And some screenshots!
Progess is being made on Falzan (see the latest video), and I thought that some screenshots would be nice :D
So enjoy these!
Wednesday, 14 March 2012
Shrine of Falzan: Production shots and layout
Dear blog people of the net! An update!
I have been asked recently how the progress on the shrine of Falzan is going to which I responded its getting there. This led to a debate about how modders always post half finished/fully finished CS or Game shots of interiors/areas/exteriors/NPC's/textures etc... when in a dungeon mod it makes sense to get a layout of the dungeon. So I thought on this.
I now present you with "layout" screens. These are ariel shots of the dungeon from within the CS which show the current finished areas to give an idea of the number of interiors, their size and the overall planned interiors of the mod. I have also provided a shot which shows all interiors in comparison to each other along side planned interiors with links showing entrances to each interior (ie how they link to each other.)
Hope you enjoy this unique perspective :D
I have been asked recently how the progress on the shrine of Falzan is going to which I responded its getting there. This led to a debate about how modders always post half finished/fully finished CS or Game shots of interiors/areas/exteriors/NPC's/textures etc... when in a dungeon mod it makes sense to get a layout of the dungeon. So I thought on this.
I now present you with "layout" screens. These are ariel shots of the dungeon from within the CS which show the current finished areas to give an idea of the number of interiors, their size and the overall planned interiors of the mod. I have also provided a shot which shows all interiors in comparison to each other along side planned interiors with links showing entrances to each interior (ie how they link to each other.)
Hope you enjoy this unique perspective :D
Saturday, 11 February 2012
The Shrine of Falzan - New pictures!
So now that I am back in the swing of modding and picking up old projects I thought it was only fair to show you all what I have been working on.
As many of you know I have been working on a sequel to The Neverhalls and The Forgottenhalls, looking to expand upon the Falmer and giving them more a presence in Solsthiem beyond what exists already.
The over all project is called "The Falmer Project" and currently boasts the mods: Snow Prince Enhanced, The Neverhalls and The Forgottenhalls. The fourth mod in the series is a completely new dungeon crawler - The Shrine of Falzan (as opposed to an expansion like the Forgottenhalls was.) Anyone who has followed this blog from the beginning will know a bit about the Shrine of Falzan who's screen shots decorate the blog on the right hand side.
It beings me great joy to announce that I have been working on the project again these last few days, thinking what I want from the mod and where it can go and I have come up some ideas and started modding new areas and its slowly expanding beyond the small ruin that I wanted.
Anyone who is interested in the Shrine of Falzan can follow/post in the official forum thread. Also please feel free to follow me on Twitter and follow the blog for updates!
So without further delay here are the latest screen shots from the Shrine of Falzan.
As many of you know I have been working on a sequel to The Neverhalls and The Forgottenhalls, looking to expand upon the Falmer and giving them more a presence in Solsthiem beyond what exists already.
The over all project is called "The Falmer Project" and currently boasts the mods: Snow Prince Enhanced, The Neverhalls and The Forgottenhalls. The fourth mod in the series is a completely new dungeon crawler - The Shrine of Falzan (as opposed to an expansion like the Forgottenhalls was.) Anyone who has followed this blog from the beginning will know a bit about the Shrine of Falzan who's screen shots decorate the blog on the right hand side.
It beings me great joy to announce that I have been working on the project again these last few days, thinking what I want from the mod and where it can go and I have come up some ideas and started modding new areas and its slowly expanding beyond the small ruin that I wanted.
Anyone who is interested in the Shrine of Falzan can follow/post in the official forum thread. Also please feel free to follow me on Twitter and follow the blog for updates!
So without further delay here are the latest screen shots from the Shrine of Falzan.
Wednesday, 7 September 2011
Update: Unofficial Bloodmoon Patch
I thought that I would post here the fixes in the upcoming Unofficial Bloodmoon Patch so that you may ponder over them until the mod is released:
The patch was going to be modular (I.e a separate ESP for each fix and then one master esp that had all the fixes) but I've decided to just release it all as a Master File (ESM) that way any other mod that changes any of the fixes (for better or for worse) will b priority. I.e if a mod makes use of factors estate then as that mod will load over the ESM file you wont have any problems :)
Bug: Sados Relothan's house in Raven Rock - there is no Sados Relothan anywhere in the game or the CS.
Fix: Added Sados Relothan to the game
Bug: In Sados Relothan's house an item in it is listed as belonging to Sakin Sanammasour, an otherwise un-notable Ashlander living in Suran.
Fix: Changed the ownership to Sados Relothan
Bug: Vacant House in Raven Rock
Fix:More of a tweak - It doesn't make sense to have a vacant house, where supplies are limited so have given it an owner.
Bug: Zeno Faustus, the blacksmith of Fort Frostmoth is supposed to sell imperial armor but he wears it.
Fix: More of a tweak - added extra armor so that Zeno Faustus sells imperial armor to the player
Bug: Mirisa the Redguard missionary isn't wearing shoes
Fix: Added shoes to Mirisa.
Bug: Brynjolfr hut contains a Nordic silver short sword that would give him a full set of Nordic Silver weaponry but it is not owned by him and so he doesn't sell it
Fix: Assigned owner ship to the short sword so Brynjolfr will sell it.
Bug: Draugr are not actually considered undead by the game and are instead set as creatures. As such, Turn Undead spells will not work against them.
Fix: Made Draugr "Undead" so that Turn Undead spells will work. (Mirisa actually sells a turn undead spell so I think the Devs meant to make them undead)
Bug: Skaal Guards don't carry Shields
Fix: Skaal Gaurds are given Shields
Bug: Nord leg has an enchantment but it wasn't assigned
Fix: Assigned correct enchantment to the Nord Leg
Bug:Wolf greaves facing the wrong way*
Fix: Corrected Wolf greaves
Bug: Static bed in factors estate
Fix: Made bed activator
Bug: Snow Bear boot has wrong nif assigned**
Fix: Assigned the correct Nif
Bug: Wolf shield looked like a snow wolf shield.***
Fix: Re-textured shield to match wolf armor and added a snow wolf shield for the snow wolf armor
Bug: Snow bear armor has no shield***
Fix: Made snow bear shield for snow bear armor
Bug: Udyrfrykte after attack on thirsk has arrows portruding from back but none in inventory when killed
Fix: Added arrows to the Udyrfrykte's inventory so you can loot them on death
NOTES:
The
following "fix" will be included in a seperate ESM file - the reason
being that after lengthy debate with other modders it is not conisdered
to be a bug.
Bug: Stalhrim doesnt respawn (It seems odd that out of that huge pile of Stalhrim you can only get one tiny part)
Fix: Made Stalhrim re-spawn (I think the standard re-pawn time of containers that respawn is 72 hours?)
The following mods were used to help create this patcheither by seeing how they made the fixes or incorporating the mod into the patch itself. As such I have placed links to the mods here (as well as giving credit in the readme with links provided there too) as a thank you to those modders and their hard work.
Also be aware that I have checked and re-checked the Unofficial Morrowind Patch and as far as I know these fixes have not been included.
*Blood Moon armor Fix by Misty-Moon
**Snow Bear Boot fix by Corrodedsoul
***Missing Snow Armor mod by Prince Psystorm
Monday, 5 September 2011
Falmer in Skyrim?
The elusive snowelves have caused a stir this month as it
emerges that they could be showing up in the upcoming Elderscrolls V: Skyrim.
It came to light as the Gaming site Rockpapershotgun, in
their article “A realistic hour with Skyrim”, mentions an encounter with the
Snow elves:
“As the fight moves on
we face Falmer, “twisted, evil creatures that dwell in Skyrim’s deepest
reaches” and which basically look like goblins wearing spider’s faces as
helmets, we move more into melee.”
Could this be the graceful and proud race mentioned in the
fall of the snow prince? It would seem not, as there is no mention of the race
looking like “goblins” in that book. However before those who believed the
Riekling ( A race of Snow goblins from Morrowinds expansion pack Bloodmoon)
rejoice let’s take a look at the “Skyrim Falmer” (note: these pictures were taken from the offical elderscrolls site.):
| This image was titled "Spider Hero" which fits in with the article quoted above. |
Lets look at some enlargements:
| Interesting armor |
| Ugly? No I didn't call you that.. |
As you can see they certainly look grotesque but they do
have that “Skyrim feel”; which is to say that the elves shown to be in Skyrim
look rough, angry and plain ugly:
And before you even question their uglness as an excuse not to be Falmer - You do realise that Orcs in the Elderscrolls universe are Elves right? And well.... just look at them:
| Give us a kiss |
They certainly don’t look like goblins in the sense of small
creatures running around and being a pain but indeed look more like a race that
has been forced to hide underground for 4000 years. If they are indeed the Falmer I wonder what
their role is within Skyrim?
But who are the Falmer and why are they skulking in caves?
It is believed that the Falmer are the original inhabitants of Skyrim – a race
of Mer (that’s elves) that at some point in their history came into conflict with
the Nords who drove them out of their homeland.
It is thought that the Falmer either died out in this “purge”
with any survivors having fled, eventually interbreeding with other Mer and
thus becoming extinct.
This is not the first time that a Falmer type creature has
been seen in an Elderscrolls game. As already pointed out the Riekling of
Solsthiem are considered to be decedents of the Falmer by the Skaal, the local
Nord population. But an Altmer (thats a High Elf) in Raven Rock states that they are nothing but
snow goblins and the Falmer did interbreed – blending into other elven societies.
| Riekling - this is a Falmer? I dont thinks so... |
Then of course there are the residents of Glacier Crawl from
the Elderscrolls Travels: Shadowkey. Blue skinned humanoids who live
underground in the ice – sound familiar? It is believed that these could be
Falmer:
| These actually look very similar to the Skyrim ones. |
Finally there are the mysterious Snow warriors of the Ice
Tribes which attacked the city Dawnstar in the the Elderscrolls Travels:
Dawnstar:
| Tall and ugly - Just like Skyrim's! |
So we are left to ponder how the Falmer will be represented in TES:V - if at all. There has been no confirmation of their appreance by offical sources so treat this as rumor for now. However, if the Falmer are in Skyrim, perhaps we will finally get some answers as to what happened to them, what they have been doing since and what the future may hold for them!
Special thanks to River from the UESP forum for digging up the images.
Special thanks to River from the UESP forum for digging up the images.
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