Showing posts with label Creature. Show all posts
Showing posts with label Creature. Show all posts

Sunday, 16 June 2013

Skyrim Inspired Falmer - Update!

Tweaked the mesh and textures, making some variants:
 


Falmer
Falmer Soldier


Falmer Soldier


Falmer Chief




Skyrim Style Falmer

I may have been away from the net for a while but Morrowind is never far from my mind. In particular the vast amount of mods that I am working on. One in particular is taking new turns all the time. That is the Shrine of Falzan.

The shrine of Falzan, the 4th in the Falmer Project mod series that looks to put Falmer ruins on Solsthiem takes some inspiration from Skyrim. I've wanted to add actual falmer into the game for a while even considering ressurrecting the race but I thought no, I like the race to be gone. I like Skyrims approach - having the falmer decedents, a no longer proud and noble race but rather a goblin type creature.

With help from the guys at Great House Fliggerty I took it upon myself to learn blender and to recreate the Skyrim style Falmer. After messing around with some heads from a Playable Falmer race I created a head that suited my needs. Using blender, nifskope and Paint.net I cobbled together a new creature (to date all my creature mods are two or more existing creatures meshes together with new textures), and thus created what I can call a "New creature" (only about 89% vanilla meshes! my "most newest complete creature" to date)

So I give you, with comparison of the head mesh I edited in blender and the creature I hacked to bits:

Skyrim Style Falmer









Wednesday, 30 May 2012

100th Mod celebrations! Swamp trolls and Sila Hammers!



So a while back I promised you all some swamp trolls, right? Well  I have a confession to make - I have already released the swamp troll but forgot to update the blog! So for that I apologise.

You can download the swamp troll either from PES or GHF - Take your pick - but don't forget to vote on PES haha.



In other news I have released my Falmer "Sila" hammer resource!


Download Sila Hammer from PES or GHF. 

 With this release it brings my total released mods to 100 - NOT counting various other projects, mods, requests and tweaks that I have sent off over the nets for other people to add into their mods.

So you've come at a quick glance and discovered two new releases including my 100th mod. I hope you can join me in in celebration as I recall my efforts as a newbie  when I first opened the CS and learnt to mod. I hope you can join me as I look back upon my struggles with dialogue, my fights with scripting and the wars over texture creation. The many late night rages as CTD's caused data to be lost and most to disappear. I hope that you can join me as I say that it was all fun, and that in many years to come, I shall continue to mod a game that has come to mean to much to so many people.

-MA-

Saturday, 21 April 2012

Swamp Trolls Are Coming!

So I promised this swamp troll a while back! (Over a year or so - possibly longer!) I thought I had lost the files but I found them on a dusty disc, at the bottom of a draw! So I am currently zipping it up and hopefully, after some more testing, it will be uploaded for download within an hour or two!


Wednesday, 4 April 2012

The Daedric Experience


Working on a new mod! The Deadric Experience! Its seeks to improve the experience of fighting (and geting rewarded for killing) Dremora.

So whats changed?

- 3 New Dremoras: 2 varities of Daedric prince and 1 daedric Patriarch (each with unique meshes).
- All Dremora have a 10% chance of dropping a piece of Daedric Armor
- Atronach's no longer have "reflect" instead they have a spell absorb 50% (Like the birthsign of the same name!)


Dremora's and Dremora Lords have had the Reflect ability removed.
The dremora princes appear at level 40
Dremora Patriarch appears at level 50

Dremora Princes and Patriarchs are alot stonger than Dremora lords, having access to fire spells and stronger shield spells!

So the low down on the creatures and their drops!

==========
Dremora:
==========

10% chance to drop a piece of daedric armor (boots, greaves, curiass, left or right pauldron, left or right gauntlet)
They dont drop shields or helms!

==========
Dremora Lords:

==========
10% chance to drop a piece of daedric armor, same as regular dremora, BUT also chance to drop a shield..


==========
Deadric Prince of Terror:

==========
10% chance of dropping daedric armor including shield. ALSO chance to drop Deadric Helm of Terror


==========
Deadric Prince of Inspiration:
==========

10% chance of dropping daedric armor including shield. ALSO chance to drop Deadric Helm of Inspiration

==========
Deadric Patriarch:
==========

10% chance of dropping the Daedric armor, including shield and towershield, as well as the daedric helm of God.
Also has a chance of dropping enchanted curiass and greaves
Unlike other dremora the patriarch drops ONLY deadric weapons.

Wednesday, 8 February 2012

Creature Pack III is released! Finally!

Ladies, Gents, Boys, Girls, Mer and Gods,

I am pleased to announce that Creature Pack III is finally released! After being in the works for many months - most of the time the pack was just sitting around on my HD doing nothing - its here.

This resource contains the meshes and textures for four new creatures. There is NO ESP and as such
the creatures must first be set up in the CS before use.

The meshes/textures are for the following creatures:

- Owl Bear
- Hookclaw
- Hookclaw Elder
- Deathdealer

The Mod can be downloaded from here:

DOWNLOAD CREATURE PACK III 

For any bugs, comments or hate mail please post on the official forum thread for the mod found here: CLICKY FOR FORUM THREAD!


Now for images and a nice video!
(Click the images to enlarge)
Death Dealer

Powerful undead warriors




Owl Bears
Strong bear-like creatures with the head of an owl/eagle influenced by DnD creature of the same name




Hook Horrors
Another DnD creature that I have made for morrowind. They stalk dark caves creating nests and killing anything that gets close



Hook Horror Elder
They seem to lead the Hook Horrors, acting as a sort of tribal leader over the nests. Very fast and very strong



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Finally here is a video showing the creatures at work: