Showing posts with label Falmer. Show all posts
Showing posts with label Falmer. Show all posts
Sunday, 16 June 2013
Skyrim Inspired Falmer - Update!
Skyrim Style Falmer
I may have been away from the net for a while but Morrowind is never far from my mind. In particular the vast amount of mods that I am working on. One in particular is taking new turns all the time. That is the Shrine of Falzan.
The shrine of Falzan, the 4th in the Falmer Project mod series that looks to put Falmer ruins on Solsthiem takes some inspiration from Skyrim. I've wanted to add actual falmer into the game for a while even considering ressurrecting the race but I thought no, I like the race to be gone. I like Skyrims approach - having the falmer decedents, a no longer proud and noble race but rather a goblin type creature.
With help from the guys at Great House Fliggerty I took it upon myself to learn blender and to recreate the Skyrim style Falmer. After messing around with some heads from a Playable Falmer race I created a head that suited my needs. Using blender, nifskope and Paint.net I cobbled together a new creature (to date all my creature mods are two or more existing creatures meshes together with new textures), and thus created what I can call a "New creature" (only about 89% vanilla meshes! my "most newest complete creature" to date)
So I give you, with comparison of the head mesh I edited in blender and the creature I hacked to bits:
Skyrim Style Falmer
The shrine of Falzan, the 4th in the Falmer Project mod series that looks to put Falmer ruins on Solsthiem takes some inspiration from Skyrim. I've wanted to add actual falmer into the game for a while even considering ressurrecting the race but I thought no, I like the race to be gone. I like Skyrims approach - having the falmer decedents, a no longer proud and noble race but rather a goblin type creature.
With help from the guys at Great House Fliggerty I took it upon myself to learn blender and to recreate the Skyrim style Falmer. After messing around with some heads from a Playable Falmer race I created a head that suited my needs. Using blender, nifskope and Paint.net I cobbled together a new creature (to date all my creature mods are two or more existing creatures meshes together with new textures), and thus created what I can call a "New creature" (only about 89% vanilla meshes! my "most newest complete creature" to date)
So I give you, with comparison of the head mesh I edited in blender and the creature I hacked to bits:
Skyrim Style Falmer
Monday, 25 March 2013
Falzan - New Armor!
All the interiors for Falzan are now finished! The only things left to do are the placement of creatures, some dialogue and some heavy scripting.
With the main bulk of the mod done, i.e the interiors, I have shifted focus to content. In tradition with the Neverhalls and the Forgottenhalls I wanted to add to the wealth of new items to collect. In part I have created some new armour. Two new Falmer parts (to match the armour from Snow Prince Enhanced, Neverhalls and Forgottenhalls)
As well as Falmer parts I've drawn inspiration from Skyrim - though I still refuse to have the Falmer as Goblinoid creatures! (though some Snow Goblins do show in the mod) - I have created Chaurus armour parts and weapons. So lots going on!
With the main bulk of the mod done, i.e the interiors, I have shifted focus to content. In tradition with the Neverhalls and the Forgottenhalls I wanted to add to the wealth of new items to collect. In part I have created some new armour. Two new Falmer parts (to match the armour from Snow Prince Enhanced, Neverhalls and Forgottenhalls)
As well as Falmer parts I've drawn inspiration from Skyrim - though I still refuse to have the Falmer as Goblinoid creatures! (though some Snow Goblins do show in the mod) - I have created Chaurus armour parts and weapons. So lots going on!
Sunday, 24 March 2013
Video - Working on Falzan still.
Hey guys.
Three posts in one day right?
Well I am working on The Shrine of Falzan and have been testing some scripts and new creatures. Here is a short video of my testing a falling spider:
Three posts in one day right?
Well I am working on The Shrine of Falzan and have been testing some scripts and new creatures. Here is a short video of my testing a falling spider:
Tuesday, 18 September 2012
Monday, 6 August 2012
The Falmer Project gets some Cover Art
The Shrine of Falzan is just one of a handful of mods that come under the Title of "The Falmer Project" - so to make a more universal, brand, series I made some "cover art"
Sunday, 8 July 2012
Shrine of Falzan - New Screenshots
Progress may be slow but at least progress is being made! I present to you some screent shots from the new area I have been working on. Please note that the screenshots were taken in the Construction set and are NOT in game shots.
click on the screenshots to enlarge.
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| A nest of some sort... |
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| ...Who do these eggs belong to? |
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| The remains of a long ago battle. |
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| Here the dead rest. |
Labels:
Bloodmoon,
Elderscrolls,
Elderscrolls III,
Elderscrolls III:Morrowind,
Falmer,
Falzan,
Game,
III,
III Modding,
Midgetalien,
Mod,
Modders,
Mods,
Morrowind,
Shrine,
Sila,
Skyrim Screenshots,
Snow Prince,
Solstheim
Tuesday, 12 June 2012
Falzan layout and progress update!
So since I have been posting alot about Falzan some have been asking about how large the dungeon is, if there are any bosses and if I can release an updated "progress map".
In answer to these questions:
-The dungeon is currently six interiors - its planned to be nine.
- There is a "Main Boss" and also some unique/over powered creatures. Yellow questions marks (?) denote these locations.
- Yes I can do a progress map! see below :D
In answer to these questions:
-The dungeon is currently six interiors - its planned to be nine.
- There is a "Main Boss" and also some unique/over powered creatures. Yellow questions marks (?) denote these locations.
- Yes I can do a progress map! see below :D
Labels:
Bloodmoon,
Elderscrolls III,
Falmer,
Falzan,
Game,
III Modding,
Lore,
Map,
Midgetalien,
Mod,
Modders,
Morrowind,
Shrine,
The
Sunday, 10 June 2012
Tuesday, 5 June 2012
Shrine of Falzan updated Video! New features!
Hi guys!
So I've done some more work on the Shrine of Falzan, and due to request, I have made some footage of some of the cool features I have put into the mod. I've combined it with the previous released "Lava Trap" video - so if oyu've seen that footage before, I apologise (just skip that bit in the new video)
Secondly, I also apologise for the shot length of the video! But dont want to show too much :P
Peace out
-MA-
So I've done some more work on the Shrine of Falzan, and due to request, I have made some footage of some of the cool features I have put into the mod. I've combined it with the previous released "Lava Trap" video - so if oyu've seen that footage before, I apologise (just skip that bit in the new video)
Secondly, I also apologise for the shot length of the video! But dont want to show too much :P
Peace out
-MA-
Labels:
Blog,
Bloodmoon,
Elderscrolls,
Elderscrolls III:Morrowind,
Falmer,
Falzan,
III,
Midgetalien,
Mod,
Modders,
Mods,
Morrowind,
Shrine,
Sila,
Snow Prince,
Solstheim,
TES,
Video
Sunday, 3 June 2012
And some screenshots!
Progess is being made on Falzan (see the latest video), and I thought that some screenshots would be nice :D
So enjoy these!
Shrine of Falzan - New video!
Check out a new video for the Shrine of Falzan - showing off a new lava trap!
Wednesday, 30 May 2012
100th Mod celebrations! Swamp trolls and Sila Hammers!
So a while back I promised you all some swamp trolls, right? Well I have a confession to make - I have already released the swamp troll but forgot to update the blog! So for that I apologise.
You can download the swamp troll either from PES or GHF - Take your pick - but don't forget to vote on PES haha.
In other news I have released my Falmer "Sila" hammer resource!
Download Sila Hammer from PES or GHF.
With this release it brings my total released mods to 100 - NOT counting various other projects, mods, requests and tweaks that I have sent off over the nets for other people to add into their mods.
So you've come at a quick glance and discovered two new releases including my 100th mod. I hope you can join me in in celebration as I recall my efforts as a newbie when I first opened the CS and learnt to mod. I hope you can join me as I look back upon my struggles with dialogue, my fights with scripting and the wars over texture creation. The many late night rages as CTD's caused data to be lost and most to disappear. I hope that you can join me as I say that it was all fun, and that in many years to come, I shall continue to mod a game that has come to mean to much to so many people.
-MA-
Wednesday, 14 March 2012
Shrine of Falzan: Production shots and layout
Dear blog people of the net! An update!
I have been asked recently how the progress on the shrine of Falzan is going to which I responded its getting there. This led to a debate about how modders always post half finished/fully finished CS or Game shots of interiors/areas/exteriors/NPC's/textures etc... when in a dungeon mod it makes sense to get a layout of the dungeon. So I thought on this.
I now present you with "layout" screens. These are ariel shots of the dungeon from within the CS which show the current finished areas to give an idea of the number of interiors, their size and the overall planned interiors of the mod. I have also provided a shot which shows all interiors in comparison to each other along side planned interiors with links showing entrances to each interior (ie how they link to each other.)
Hope you enjoy this unique perspective :D
I have been asked recently how the progress on the shrine of Falzan is going to which I responded its getting there. This led to a debate about how modders always post half finished/fully finished CS or Game shots of interiors/areas/exteriors/NPC's/textures etc... when in a dungeon mod it makes sense to get a layout of the dungeon. So I thought on this.
I now present you with "layout" screens. These are ariel shots of the dungeon from within the CS which show the current finished areas to give an idea of the number of interiors, their size and the overall planned interiors of the mod. I have also provided a shot which shows all interiors in comparison to each other along side planned interiors with links showing entrances to each interior (ie how they link to each other.)
Hope you enjoy this unique perspective :D
Saturday, 11 February 2012
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