Showing posts with label Falzan. Show all posts
Showing posts with label Falzan. Show all posts

Sunday, 16 June 2013

Skyrim Inspired Falmer - Update!

Tweaked the mesh and textures, making some variants:
 


Falmer
Falmer Soldier


Falmer Soldier


Falmer Chief




Falmer Chaurus Staff - Shrine of Falzan

justa quick one - forgot to post this:


Skyrim Style Falmer

I may have been away from the net for a while but Morrowind is never far from my mind. In particular the vast amount of mods that I am working on. One in particular is taking new turns all the time. That is the Shrine of Falzan.

The shrine of Falzan, the 4th in the Falmer Project mod series that looks to put Falmer ruins on Solsthiem takes some inspiration from Skyrim. I've wanted to add actual falmer into the game for a while even considering ressurrecting the race but I thought no, I like the race to be gone. I like Skyrims approach - having the falmer decedents, a no longer proud and noble race but rather a goblin type creature.

With help from the guys at Great House Fliggerty I took it upon myself to learn blender and to recreate the Skyrim style Falmer. After messing around with some heads from a Playable Falmer race I created a head that suited my needs. Using blender, nifskope and Paint.net I cobbled together a new creature (to date all my creature mods are two or more existing creatures meshes together with new textures), and thus created what I can call a "New creature" (only about 89% vanilla meshes! my "most newest complete creature" to date)

So I give you, with comparison of the head mesh I edited in blender and the creature I hacked to bits:

Skyrim Style Falmer









Monday, 25 March 2013

Falzan - New Armor!

All the interiors for Falzan are now finished! The only things left to do are the placement of creatures, some dialogue and some heavy scripting.

With the main bulk of the mod done, i.e the interiors, I have shifted focus to content. In tradition with the Neverhalls and the Forgottenhalls I wanted to add to the wealth of new items to collect. In part  I have created some new armour. Two new Falmer parts (to match the armour from Snow Prince Enhanced, Neverhalls and Forgottenhalls)

As well as Falmer parts I've drawn inspiration from Skyrim - though I still refuse to have the Falmer as Goblinoid creatures! (though some Snow Goblins do show in the mod) - I have created Chaurus armour parts and weapons. So lots going on!









Sunday, 24 March 2013

Video - Working on Falzan still.

Hey guys.

Three posts in one day right?

Well I am working on The Shrine of Falzan and have been testing some scripts and new creatures. Here is a short video of my testing a falling spider:


Monday, 6 August 2012

The Falmer Project gets some Cover Art

The Shrine of Falzan is just one of a handful of mods that come under the Title of "The Falmer Project" - so to make a more universal, brand, series I made some "cover art"


Sunday, 8 July 2012

Shrine of Falzan - New Screenshots

Progress may be slow but at least progress is being made! I present to you some screent shots from the new area I have been working on. Please note that the screenshots were taken in the Construction set and are NOT in game shots.

click on the screenshots to enlarge.

A nest of some sort...

...Who do these eggs belong to?

The remains of a long ago battle.

Here the dead rest.

Tuesday, 12 June 2012

Falzan layout and progress update!

So since I have been posting alot about Falzan some have been asking about how large the dungeon is, if there are any bosses and if I can release an updated "progress map".

In answer to these questions:

-The dungeon is currently six interiors - its planned to be nine.
- There is a "Main Boss" and also some unique/over powered creatures. Yellow questions marks (?) denote these locations.
- Yes I can do a progress map! see below :D


Tuesday, 5 June 2012

Shrine of Falzan updated Video! New features!

Hi guys!

So I've done some more work on the Shrine of Falzan, and due to request, I have made some footage of some of the cool features I have put into the mod. I've combined it with the previous released "Lava Trap" video - so if oyu've seen that footage before, I apologise (just skip that bit in the new video)

Secondly, I also apologise for the shot length of the video! But dont want to show too much :P

 Peace out

-MA-

Wednesday, 14 March 2012

Shrine of Falzan: Production shots and layout

Dear blog people of the net! An update!

 I have been asked recently how the progress on the shrine of Falzan is going to which I responded its getting there. This led to a debate about how modders always post half finished/fully finished CS or Game shots of interiors/areas/exteriors/NPC's/textures etc... when in a dungeon mod it makes sense to get a layout of the dungeon. So I thought on this.


 I now present you with "layout" screens. These are ariel shots of the dungeon from within the CS which show the current finished areas to give an idea of the number of interiors, their size and the overall planned interiors of the mod. I have also provided a shot which shows all interiors in comparison to each other along side planned interiors with links showing entrances to each interior (ie how they link to each other.)

 Hope you enjoy this unique perspective :D

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Saturday, 11 February 2012

More screens!




Here's some more screen shots form the current "cave" system in the Shrine of Falzan. Enjoy :)


 
 
 
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