So I promised this swamp troll a while back! (Over a year or so - possibly longer!) I thought I had lost the files but I found them on a dusty disc, at the bottom of a draw! So I am currently zipping it up and hopefully, after some more testing, it will be uploaded for download within an hour or two!
Saturday, 21 April 2012
Unofficial Bloodmoon Patch is here!
I know its taken a while but the Unofficial bloodmoon patch is here!
You can download it from GHF here: Click me!
If fixes the following:
This is a "patch" [MOD"] - That fixes some minor bugs in the Bloodmoon expansion. This patch fixes the following: CLEANED WITH ENCHANTED EDITOR This is a "patch" [MOD] - That fixes some minor bugs in the Bloodmoon expansion.
This patch fixes the following:
BUG: Sados Relothan's house in Raven Rock - there is no Sados Relothan anywhere in the game or the CS. Fix: Added Sados Relothan to the game Bug: In Sados Relothan's house an item [misc_de_bowl_orange_green_01] is listed as belonging to Sakin Sanammasour, an otherwise un-notable Ashlander living in Suran. Fix: Changed the ownership to Sados Relothan Bug: The remaining Items in Sados Relothan's house have no ownership. Fix: Assigned ownership to all items in house [to that of Sados Relothan] Bug: Holly Bush [Flora_BM_holly_06] was not set to respawn. Fix: Made [Flora_BM_holly_06] organic container and set to respawn. Bug: Vacant House in Raven Rock Fix: More of a tweak - Gave vacant house in Raven rock an owner [Colette Marence - she is an apothacary]. Bug: Zeno Faustus, the blacksmith of Fort Frostmoth is suposed to sell imperial armor but he wears it. Fix: added extra armor so that Zeno Faustus sells imperial armor to the player Bug: Mirisa the Redguard missionary isnt wearing shoes Fix: Added shoes to Mirisa. Bug: Brynjolfr hut contains a Nordic Silver Shortsword that would give him a full set of Nordic Silver weaponry but it is not owned by him and so he doesn't sell it Fix: Assigned owner ship to the shortsword so Brynjolfr will sell it. Bug: Draugr are not actually considered undead by the game and are instead set as creatures. As such, Turn Undead spells will not work against them. Fix: Made Draugr "Undead" so that Turn Undead spells will work. (Mirisa actaully sells a turn undead spell so I think the Devs meant to make them undead) Bug: The Swimmer [BM_horker_swim_UNIQUE] missing frost immunity that generic horkers have. Fix: Added missing frost immunity Bug: Unique Rieklings [BM_riekling_be_UNIQUE1-5] missing random loot and spells/abilities Fix: Added random loot and spells to unique rieklings 1-5 [BM_riekling_be_UNIQUE1-5] Bug: Skaal Guards dont carry Shields Fix: Skaal Gaurds are given Shields Bug: Nord leg has an enchantment but it wasnt assigned Fix: Assigned correct enchantment to the Nord Leg Bug: Udyrfrykte after attack on thirsk has arrows portruding from back but none in inventory when killed Fix: Added arrows to the Udyrfrykte's inventory so you can loot them on death Bug: Hammock in Factors estate is unusable Fix: You can now sleep in the Hammock in the Factors Estate Bug: Four Floating Bottles in Factors Estate Fix: Placed correctly on shelf (No longer floating!) Bug: Two Floating bowls in Factors Estate Fix: Placed correctly on Shelf Bug: Tapestry in Factors estate inside wall/clipping Fix: Moved it forward so no longer clips with wall Bug: Two floating plates above cupboards in [Raven Rock,Bar] Fix: Positioned the plates correctly on the cupboards Bug: Three Floating plate above cupboard in [Raven Rock,Bar] Fix: Positioned the plates correctly on the cupboard Bug: Standing Lamp in [Raven Rock, Bar] clipping with Kegstand Fix: Positioned the stnading lamp so it no longer clips Bug: Floating sack [com_sack_02_pos] in [Raven Rock, Seler Favelnim's House] Fix: Positioned and placed correctly so no longer floating. Bug: Floating Book in [Raven Rock, Seler Favelnim's House] Fix: Positioned correctly so no longer floating Bug: Clipping between book and cup in [Raven Rock, Seler Favelnim's House] Fix: re-Positioned cup so it no longer clips Bug: Floating Jug in [Raven Rock, Seler Favelnim's House] Fix: re-positioned jug so its no longer floating
Saturday, 7 April 2012
Wednesday, 4 April 2012
The Daedric Experience
Working on a new mod! The Deadric Experience! Its seeks to improve the experience of fighting (and geting rewarded for killing) Dremora.
So whats changed?
- 3 New Dremoras: 2 varities of Daedric prince and 1 daedric Patriarch (each with unique meshes).
- All Dremora have a 10% chance of dropping a piece of Daedric Armor
- Atronach's no longer have "reflect" instead they have a spell absorb 50% (Like the birthsign of the same name!)
Dremora's and Dremora Lords have had the Reflect ability removed.
The dremora princes appear at level 40
Dremora Patriarch appears at level 50
Dremora Princes and Patriarchs are alot stonger than Dremora lords, having access to fire spells and stronger shield spells!
So the low down on the creatures and their drops!
==========
Dremora:
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10% chance to drop a piece of daedric armor (boots, greaves, curiass, left or right pauldron, left or right gauntlet)
They dont drop shields or helms!
==========
Dremora Lords:
==========
10% chance to drop a piece of daedric armor, same as regular dremora, BUT also chance to drop a shield..
==========
Deadric Prince of Terror:
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10% chance of dropping daedric armor including shield. ALSO chance to drop Deadric Helm of Terror
==========
Deadric Prince of Inspiration:
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10% chance of dropping daedric armor including shield. ALSO chance to drop Deadric Helm of Inspiration
==========
Deadric Patriarch:
==========
10% chance of dropping the Daedric armor, including shield and towershield, as well as the daedric helm of God.
Also has a chance of dropping enchanted curiass and greaves
Unlike other dremora the patriarch drops ONLY deadric weapons.
Wednesday, 14 March 2012
Shrine of Falzan: Production shots and layout
Dear blog people of the net! An update!
I have been asked recently how the progress on the shrine of Falzan is going to which I responded its getting there. This led to a debate about how modders always post half finished/fully finished CS or Game shots of interiors/areas/exteriors/NPC's/textures etc... when in a dungeon mod it makes sense to get a layout of the dungeon. So I thought on this.
I now present you with "layout" screens. These are ariel shots of the dungeon from within the CS which show the current finished areas to give an idea of the number of interiors, their size and the overall planned interiors of the mod. I have also provided a shot which shows all interiors in comparison to each other along side planned interiors with links showing entrances to each interior (ie how they link to each other.)
Hope you enjoy this unique perspective :D
I have been asked recently how the progress on the shrine of Falzan is going to which I responded its getting there. This led to a debate about how modders always post half finished/fully finished CS or Game shots of interiors/areas/exteriors/NPC's/textures etc... when in a dungeon mod it makes sense to get a layout of the dungeon. So I thought on this.
I now present you with "layout" screens. These are ariel shots of the dungeon from within the CS which show the current finished areas to give an idea of the number of interiors, their size and the overall planned interiors of the mod. I have also provided a shot which shows all interiors in comparison to each other along side planned interiors with links showing entrances to each interior (ie how they link to each other.)
Hope you enjoy this unique perspective :D
Saturday, 11 February 2012
The Shrine of Falzan - New pictures!
So now that I am back in the swing of modding and picking up old projects I thought it was only fair to show you all what I have been working on.
As many of you know I have been working on a sequel to The Neverhalls and The Forgottenhalls, looking to expand upon the Falmer and giving them more a presence in Solsthiem beyond what exists already.
The over all project is called "The Falmer Project" and currently boasts the mods: Snow Prince Enhanced, The Neverhalls and The Forgottenhalls. The fourth mod in the series is a completely new dungeon crawler - The Shrine of Falzan (as opposed to an expansion like the Forgottenhalls was.) Anyone who has followed this blog from the beginning will know a bit about the Shrine of Falzan who's screen shots decorate the blog on the right hand side.
It beings me great joy to announce that I have been working on the project again these last few days, thinking what I want from the mod and where it can go and I have come up some ideas and started modding new areas and its slowly expanding beyond the small ruin that I wanted.
Anyone who is interested in the Shrine of Falzan can follow/post in the official forum thread. Also please feel free to follow me on Twitter and follow the blog for updates!
So without further delay here are the latest screen shots from the Shrine of Falzan.
As many of you know I have been working on a sequel to The Neverhalls and The Forgottenhalls, looking to expand upon the Falmer and giving them more a presence in Solsthiem beyond what exists already.
The over all project is called "The Falmer Project" and currently boasts the mods: Snow Prince Enhanced, The Neverhalls and The Forgottenhalls. The fourth mod in the series is a completely new dungeon crawler - The Shrine of Falzan (as opposed to an expansion like the Forgottenhalls was.) Anyone who has followed this blog from the beginning will know a bit about the Shrine of Falzan who's screen shots decorate the blog on the right hand side.
It beings me great joy to announce that I have been working on the project again these last few days, thinking what I want from the mod and where it can go and I have come up some ideas and started modding new areas and its slowly expanding beyond the small ruin that I wanted.
Anyone who is interested in the Shrine of Falzan can follow/post in the official forum thread. Also please feel free to follow me on Twitter and follow the blog for updates!
So without further delay here are the latest screen shots from the Shrine of Falzan.
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