I thought that I would post here the fixes in the upcoming Unofficial Bloodmoon Patch so that you may ponder over them until the mod is released:
The patch was going to be modular (I.e a separate ESP for each fix and then one master esp that had all the fixes) but I've decided to just release it all as a Master File (ESM) that way any other mod that changes any of the fixes (for better or for worse) will b priority. I.e if a mod makes use of factors estate then as that mod will load over the ESM file you wont have any problems :)
Bug: Sados Relothan's house in Raven Rock - there is no Sados Relothan anywhere in the game or the CS.
Fix: Added Sados Relothan to the game
Bug: In Sados Relothan's house an item in it is listed as belonging to Sakin Sanammasour, an otherwise un-notable Ashlander living in Suran.
Fix: Changed the ownership to Sados Relothan
Bug: Vacant House in Raven Rock
Fix:More of a tweak - It doesn't make sense to have a vacant house, where supplies are limited so have given it an owner.
Bug: Zeno Faustus, the blacksmith of Fort Frostmoth is supposed to sell imperial armor but he wears it.
Fix: More of a tweak - added extra armor so that Zeno Faustus sells imperial armor to the player
Bug: Mirisa the Redguard missionary isn't wearing shoes
Fix: Added shoes to Mirisa.
Bug: Brynjolfr hut contains a Nordic silver short sword that would give him a full set of Nordic Silver weaponry but it is not owned by him and so he doesn't sell it
Fix: Assigned owner ship to the short sword so Brynjolfr will sell it.
Bug: Draugr are not actually considered undead by the game and are instead set as creatures. As such, Turn Undead spells will not work against them.
Fix: Made Draugr "Undead" so that Turn Undead spells will work. (Mirisa actually sells a turn undead spell so I think the Devs meant to make them undead)
Bug: Skaal Guards don't carry Shields
Fix: Skaal Gaurds are given Shields
Bug: Nord leg has an enchantment but it wasn't assigned
Fix: Assigned correct enchantment to the Nord Leg
Bug:Wolf greaves facing the wrong way*
Fix: Corrected Wolf greaves
Bug: Static bed in factors estate
Fix: Made bed activator
Bug: Snow Bear boot has wrong nif assigned**
Fix: Assigned the correct Nif
Bug: Wolf shield looked like a snow wolf shield.***
Fix: Re-textured shield to match wolf armor and added a snow wolf shield for the snow wolf armor
Bug: Snow bear armor has no shield***
Fix: Made snow bear shield for snow bear armor
Bug: Udyrfrykte after attack on thirsk has arrows portruding from back but none in inventory when killed
Fix: Added arrows to the Udyrfrykte's inventory so you can loot them on death
NOTES:
The
following "fix" will be included in a seperate ESM file - the reason
being that after lengthy debate with other modders it is not conisdered
to be a bug.
Bug: Stalhrim doesnt respawn (It seems odd that out of that huge pile of Stalhrim you can only get one tiny part)
Fix: Made Stalhrim re-spawn (I think the standard re-pawn time of containers that respawn is 72 hours?)
The following mods were used to help create this patcheither by seeing how they made the fixes or incorporating the mod into the patch itself. As such I have placed links to the mods here (as well as giving credit in the readme with links provided there too) as a thank you to those modders and their hard work.
Also be aware that I have checked and re-checked the Unofficial Morrowind Patch and as far as I know these fixes have not been included.
*Blood Moon armor Fix by Misty-Moon
**Snow Bear Boot fix by Corrodedsoul
***Missing Snow Armor mod by Prince Psystorm
No comments:
Post a Comment