So now that I am back in the swing of modding and picking up old projects I thought it was only fair to show you all what I have been working on.
As many of you know I have been working on a sequel to The Neverhalls and The Forgottenhalls, looking to expand upon the Falmer and giving them more a presence in Solsthiem beyond what exists already.
The over all project is called "The Falmer Project" and currently boasts the mods: Snow Prince Enhanced, The Neverhalls and The Forgottenhalls. The fourth mod in the series is a completely new dungeon crawler - The Shrine of Falzan (as opposed to an expansion like the Forgottenhalls was.) Anyone who has followed this blog from the beginning will know a bit about the Shrine of Falzan who's screen shots decorate the blog on the right hand side.
It beings me great joy to announce that I have been working on the project again these last few days, thinking what I want from the mod and where it can go and I have come up some ideas and started modding new areas and its slowly expanding beyond the small ruin that I wanted.
Anyone who is interested in the Shrine of Falzan can follow/post in the official forum thread. Also please feel free to follow me on Twitter and follow the blog for updates!
So without further delay here are the latest screen shots from the Shrine of Falzan.
Thanks to eagle eyed modder Trancemaster a bug in Creature Pack III has been found. I've fixed it and updated the file accordingly! There should be no issues now :D
Here's the patch notes:
version 1.1 - fixed issue with deathdealer helmet having wrong texture path
If you downloaded the old version before the update just redownload and install over the old one clicking yes if it asks to override!
I am pleased to announce that Creature Pack III is finally released! After being in the works for many months - most of the time the pack was just sitting around on my HD doing nothing - its here.
This resource contains the meshes and textures for four new creatures. There is NO ESP and as such
the creatures must first be set up in the CS before use.
The meshes/textures are for the following creatures:
Finally fixed my laptop and got round to ordering a new Morrowind Disc. Also finish Skyrim and got the 1000G for the 360. Also balancing work and real life much more efficiently now! So what do this mean?
Well it means I am back and modding Morrowind again! Also posting blog updates! Yay!
So first order of business - I have removed the Skyrim countdown! Only three months later haha.
Second order of business - MODS! Expect a mod to be released very soon. In fact within the next hour! Hurrah!
And finally: Thank you for your continued support! To everyone reading this now - Thank you.
I would like to apologise for the lack of updates but this last week and a bit life seemed to get in the way - a lot!
But never fear! I am still working on mods either directly or indirectly (uploading to Great House Fliggerty, tweaking existing mods etc..) so even though its been quite round here for a while don#t believe for a second that its dead!
In other news it appears ElricM is back online so grab those mods while you can before it goes down again!
Dear Modders, Mod users, Mod hoarders, kleptomaniacs and people who just download stuff for fun,some of you may be aware that the site ElricM (a modd hosting site for Morrowind and Oblivion mods) has been down for a couple of months now. Its wealth of mod downloads no longer accessible.
It has gone down for periods of time and then come back again before but never for such an extended period of time and many of us modders are getting worried about the mods that were hosted there.
Fliggerty has put out a call to arms requesting for people to search their mod collections and upload anything that was from ElricM to PES or MMH. (That's Planetelderscrolls or Morrowind Modding History ;))
In the words of the illustrious Naajaw:
Sons
of GHF, of TESFU, my brothers. I see in your eyes the same fear that
would take the heart of me! A day may come, when the courage of
Morrowind modders fails, when we forsake our uploads and break all bonds
of fellowship, but it is not this day! An hour of new games and
shattered downloadable files when the age of Morrowind modding comes
crashing down! But it is not this day! This day we fight! By all that
you hold dear on this good island of Vvardenfell (and the rest of
Morrowind to you folks at Tamriel Rebuilt), I bid you, stand, men of the
East!
Fliggerty's call to arms can be found here: Click me!! Please follow the link, read the information and help out in any way possible!
With Skyrim just months away Todd Howard has released some
quality HD footage of the world of Skyrim. The footage, which is about 20
minutes long, sees Todd take use through the wilderness, into mountains and ruins
fighting wolves, bandits, trolls, giants, undead warriors and of course
Dragons!
Dragons!
While most of this footage has already been shown or talked
about before but this is the first time that that Skyrim game play footage has
been shown in HD, without the rambles of journalists and fans over the top of
it meaning that we can fully appreciate the soundtrack created by Jeremy Soule.
To those who
haven’t seen the videos I have embedded them here at the bottom of this blog
along with HD screenshots provided by dAb at the official
forums.
A detailed world:
We’ve known from day one that the world of Skyrim would be a
wondrous place to explore filled with detail beyond belief. The dedication that
Bethesda went to in order to give us Oblivion meant that at the announcement of
Skyrim we knew that this detail would be taken to the next level.
Forest in Oblivion
It came as
no surprise then that as the first screens of Skyrim came filtering down the amount
of attention to detail was mind blowing. The hours alone spent creating the
models, textures and bumpmaps for each individual item, creature and NPC must
have been enduring, let alone placing it all in game!
Its all about the detail
The latest
HD videos show that the world of Skyrim truly is detailed and diverse as we had
hoped , and if that isn’t enough to get excited about then the best thing to
note is that while Oblivion was considered a master piece, Skyrim will take the
throne. Gone is the annoying bloom of the Oblivion environment which made
everything shine with a strange blurry brightness. Instead what we get is a masterpiece
as artists from all over unite to give us a game worthy of the current generation
of console and technology.
Oblivion - Bloom,shiny and blurred grass!
Detailed, crisp and sharpe
Blending it
altogether is what makes it seem even more realistic and Bethesda seems to have
managed this. Promising a more diverse landscape than Oblivion did, Bethesda
hail back to Morrowind which had environments spanning from swamps and Grazelands
to the dusty Ashlands and the fiery Red Mountain.
Morrowind Ashlands
This
diversity is seen once more in Skyrim and with a stronger blending method. In
Morrowind on side of a hill was Grazeland the other was Ashland. In Skyrim it’s
not so clear cut; a mountain patch that is rich with life slowly becomes tundra
and then suddenly a frozen void – a more realistic environment it would seem
Mountain Path that leads....
....into tundra....
....and eventually frozen waste
The itch to
explore
With its
impressive game world its only acceptable if Bethesda put as much effort into
the diversity and detail into the 150 dungeons they have palced around the
world; for the aim of the game is to explore and if the locations are dull then
the exploration is boring and Skyrim would become just another bog standard RPG
doomed to follow the likes of Two Worlds one nad two. However this is not the
case!
Nord Ruins
Skyrims diverse
environments, detailed landscapes and smoth transitions are applied to the
dungeons as well. In one dungeon alone we go from an old Nord Temple ruin to a
cave system back into a small mountain path that leads into a tomb and ends with
a grand chamber – each one offering a small glimpse into the world that Skyrim
has to offer.
Nord Ruins
Little
touches such as spider webs that coat the floor and passive bats which flutter
in panic as you enter their space all help to create an atmosphere of epic
proportions that leaves you wanting more, edging and encouraging you to go on
for better or for worse. All of this just from a video! Imagine what it will be
like to sit there with the controls in your hand, drinks and snacks to the side
as you prepare to dive into an unknown cave wondering what secrets it holds?
The last time I felt like that was with Morrowind. Alas I didn’t get that feeling
with Oblivion as for the dungeons became predictable – with Morrowind while
they were stagnated you still had a more diverse range of tombs and caves to
explore.
To the bat cave!
All of this
detail, all of this diversity and only months to go before we can get our hands
on it! But before I go (don’t forget the videos and screenshots are at the end
of this article) I just want to point out some of the creatures shown in the
demo footage and so that you can see how that diversity and detail transfers
over to the living and undead creatures that roam Skyrim:
So the question remains: Are you excited for Skyrim?
Gameplay Footage and HD Screens:
HD Screenshots Click the images to make them larger: