Saturday, 11 February 2012

The Shrine of Falzan - New pictures!

So now that I am back in the swing of modding and picking up old projects I thought it was only fair to show you all what I have been working on.

As many of you know I have been working on a sequel to The Neverhalls and The Forgottenhalls, looking to expand upon the Falmer and giving them more a presence in Solsthiem beyond what exists already.

The over all project is called "The Falmer Project" and currently boasts the mods: Snow Prince Enhanced, The Neverhalls and The Forgottenhalls. The fourth mod in the series is a completely new dungeon crawler - The Shrine of Falzan (as opposed to an expansion like the Forgottenhalls was.) Anyone who has followed this blog from the beginning will know a bit about the Shrine of Falzan who's screen shots decorate the blog on the right hand side.

It beings me great joy to announce that I have been working on the project again these last few days, thinking what I want from the mod and where it can go and I have come up some ideas and started modding new areas and its slowly expanding beyond the small ruin that I wanted.

Anyone who is interested in the Shrine of Falzan can follow/post in the official forum thread. Also please feel free to follow me on Twitter and follow the blog for updates!

So without further delay here are the latest screen shots from the Shrine of Falzan.



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Wednesday, 8 February 2012

Update for Creature Pack III - Version 1.1 out already!

Thanks to eagle eyed modder Trancemaster  a bug in Creature Pack III has been found. I've fixed it and updated the file accordingly! There should be no issues now :D

Here's the patch notes:


version 1.1 - fixed issue with deathdealer helmet having wrong texture path
 If you downloaded the old version before the update just redownload and install over the old one clicking yes if it asks to override! 

Links:

Creature pack 1.1download
Creature pack support thread



Creature Pack III is released! Finally!

Ladies, Gents, Boys, Girls, Mer and Gods,

I am pleased to announce that Creature Pack III is finally released! After being in the works for many months - most of the time the pack was just sitting around on my HD doing nothing - its here.

This resource contains the meshes and textures for four new creatures. There is NO ESP and as such
the creatures must first be set up in the CS before use.

The meshes/textures are for the following creatures:

- Owl Bear
- Hookclaw
- Hookclaw Elder
- Deathdealer

The Mod can be downloaded from here:

DOWNLOAD CREATURE PACK III 

For any bugs, comments or hate mail please post on the official forum thread for the mod found here: CLICKY FOR FORUM THREAD!


Now for images and a nice video!
(Click the images to enlarge)
Death Dealer

Powerful undead warriors




Owl Bears
Strong bear-like creatures with the head of an owl/eagle influenced by DnD creature of the same name




Hook Horrors
Another DnD creature that I have made for morrowind. They stalk dark caves creating nests and killing anything that gets close



Hook Horror Elder
They seem to lead the Hook Horrors, acting as a sort of tribal leader over the nests. Very fast and very strong



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Finally here is a video showing the creatures at work:

I am Back :D - Site updates!

Howdy folks!


Finally fixed my laptop and got round to ordering a new Morrowind Disc. Also finish Skyrim and got the 1000G for the 360. Also balancing work and real life much more efficiently now! So what do this mean?

Well it means I am back and modding Morrowind again! Also posting blog updates! Yay!

So first order of business - I have removed the Skyrim countdown! Only three months later haha.

Second order of business - MODS! Expect a mod to be released very soon. In fact within the next hour! Hurrah!

And finally: Thank you for your continued support! To everyone reading this now - Thank you.

=MA=

















Tuesday, 25 October 2011

Sorry for the lack of updates!

Hello!

I would like to apologise for the lack of updates but this last week and a bit life seemed to get in the way - a lot!

But never fear! I am still working on mods either directly or indirectly (uploading to Great House Fliggerty, tweaking existing mods etc..) so even though its been quite round here for a while don#t believe for a second that its dead!


In other news it appears ElricM is back online so grab those mods while you can before it goes down again!

=MA=






Sunday, 2 October 2011

Calling all mod hoarders!



Dear Modders, Mod users, Mod hoarders, kleptomaniacs and people who just download stuff for fun,some of you may be aware that the site ElricM (a modd hosting site for Morrowind and Oblivion mods) has been down for a couple of months now. Its wealth of mod downloads no longer accessible.

It has gone down for periods of time and then come back again before but never for such an extended period of time and many of us modders are getting worried about the mods that were hosted there.

Fliggerty has put out a call to arms requesting for people to search their mod collections and upload anything that was from ElricM to PES or MMH. (That's Planetelderscrolls or Morrowind Modding History ;))

In the words of the illustrious Naajaw:
Sons of GHF, of TESFU, my brothers. I see in your eyes the same fear that would take the heart of me! A day may come, when the courage of Morrowind modders fails, when we forsake our uploads and break all bonds of fellowship, but it is not this day! An hour of new games and shattered downloadable files when the age of Morrowind modding comes crashing down! But it is not this day! This day we fight! By all that you hold dear on this good island of Vvardenfell (and the rest of Morrowind to you folks at Tamriel Rebuilt), I bid you, stand, men of the East!
 Fliggerty's call to arms can be found here: Click me!!  Please follow the link, read the information and help out in any way possible!

=MA=


Tuesday, 13 September 2011

New Skyrim HD footage: A brave new world – I am excited about Skyrim!


Skyrim


With Skyrim just months away Todd Howard has released some quality HD footage of the world of Skyrim. The footage, which is about 20 minutes long, sees Todd take use through the wilderness, into mountains and ruins fighting wolves, bandits, trolls, giants, undead warriors and of course Dragons!


Dragons!


While most of this footage has already been shown or talked about before but this is the first time that that Skyrim game play footage has been shown in HD, without the rambles of journalists and fans over the top of it meaning that we can fully appreciate the soundtrack created by Jeremy Soule.

To those who haven’t seen the videos I have embedded them here at the bottom of this blog along with HD screenshots provided by dAb at the official forums.
 


A detailed world: 

We’ve known from day one that the world of Skyrim would be a wondrous place to explore filled with detail beyond belief. The dedication that Bethesda went to in order to give us Oblivion meant that at the announcement of Skyrim we knew that this detail would be taken to the next level.

Forest in Oblivion


It came as no surprise then that as the first screens of Skyrim came filtering down the amount of attention to detail was mind blowing. The hours alone spent creating the models, textures and bumpmaps for each individual item, creature and NPC must have been enduring, let alone placing it all in game! 

Its all about the detail
The latest HD videos show that the world of Skyrim truly is detailed and diverse as we had hoped , and if that isn’t enough to get excited about then the best thing to note is that while Oblivion was considered a master piece, Skyrim will take the throne. Gone is the annoying bloom of the Oblivion environment which made everything shine with a strange blurry brightness. Instead what we get is a masterpiece as artists from all over unite to give us a game worthy of the current generation of console and technology. 

Oblivion - Bloom,shiny and blurred grass!

Detailed, crisp and sharpe

Blending it altogether is what makes it seem even more realistic and Bethesda seems to have managed this. Promising a more diverse landscape than Oblivion did, Bethesda hail back to Morrowind which had environments spanning from swamps and Grazelands to the dusty Ashlands and the fiery Red Mountain. 

Morrowind Ashlands

This diversity is seen once more in Skyrim and with a stronger blending method. In Morrowind on side of a hill was Grazeland the other was Ashland. In Skyrim it’s not so clear cut; a mountain patch that is rich with life slowly becomes tundra and then suddenly a frozen void – a more realistic environment it would seem

Mountain Path that leads....


....into tundra....


....and eventually frozen waste

The itch to explore

With its impressive game world its only acceptable if Bethesda put as much effort into the diversity and detail into the 150 dungeons they have palced around the world; for the aim of the game is to explore and if the locations are dull then the exploration is boring and Skyrim would become just another bog standard RPG doomed to follow the likes of Two Worlds one nad two. However this is not the case! 


Nord Ruins

Skyrims diverse environments, detailed landscapes and smoth transitions are applied to the dungeons as well. In one dungeon alone we go from an old Nord Temple ruin to a cave system back into a small mountain path that leads into a tomb and ends with a grand chamber – each one offering a small glimpse into the world that Skyrim has to offer. 

Nord Ruins


Little touches such as spider webs that coat the floor and passive bats which flutter in panic as you enter their space all help to create an atmosphere of epic proportions that leaves you wanting more, edging and encouraging you to go on for better or for worse. All of this just from a video! Imagine what it will be like to sit there with the controls in your hand, drinks and snacks to the side as you prepare to dive into an unknown cave wondering what secrets it holds? The last time I felt like that was with Morrowind. Alas I didn’t get that feeling with Oblivion as for the dungeons became predictable – with Morrowind while they were stagnated you still had a more diverse range of tombs and caves to explore. 

To the bat cave!

All of this detail, all of this diversity and only months to go before we can get our hands on it! But before I go (don’t forget the videos and screenshots are at the end of this article) I just want to point out some of the creatures shown in the demo footage and so that you can see how that diversity and detail transfers over to the living and undead creatures that roam Skyrim: 





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So the question remains: Are you excited for Skyrim? 

Gameplay Footage and HD Screens:









HD Screenshots
Click the images to make them larger:





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For more HD screens please visit dAb's Thread: Screenshots from the HD demo video's