I have been asked recently how the progress on the shrine of Falzan is going to which I responded its getting there. This led to a debate about how modders always post half finished/fully finished CS or Game shots of interiors/areas/exteriors/NPC's/textures etc... when in a dungeon mod it makes sense to get a layout of the dungeon. So I thought on this.
I now present you with "layout" screens. These are ariel shots of the dungeon from within the CS which show the current finished areas to give an idea of the number of interiors, their size and the overall planned interiors of the mod. I have also provided a shot which shows all interiors in comparison to each other along side planned interiors with links showing entrances to each interior (ie how they link to each other.)
With Skyrim just months away Todd Howard has released some
quality HD footage of the world of Skyrim. The footage, which is about 20
minutes long, sees Todd take use through the wilderness, into mountains and ruins
fighting wolves, bandits, trolls, giants, undead warriors and of course
Dragons!
Dragons!
While most of this footage has already been shown or talked
about before but this is the first time that that Skyrim game play footage has
been shown in HD, without the rambles of journalists and fans over the top of
it meaning that we can fully appreciate the soundtrack created by Jeremy Soule.
To those who
haven’t seen the videos I have embedded them here at the bottom of this blog
along with HD screenshots provided by dAb at the official
forums.
A detailed world:
We’ve known from day one that the world of Skyrim would be a
wondrous place to explore filled with detail beyond belief. The dedication that
Bethesda went to in order to give us Oblivion meant that at the announcement of
Skyrim we knew that this detail would be taken to the next level.
Forest in Oblivion
It came as
no surprise then that as the first screens of Skyrim came filtering down the amount
of attention to detail was mind blowing. The hours alone spent creating the
models, textures and bumpmaps for each individual item, creature and NPC must
have been enduring, let alone placing it all in game!
Its all about the detail
The latest
HD videos show that the world of Skyrim truly is detailed and diverse as we had
hoped , and if that isn’t enough to get excited about then the best thing to
note is that while Oblivion was considered a master piece, Skyrim will take the
throne. Gone is the annoying bloom of the Oblivion environment which made
everything shine with a strange blurry brightness. Instead what we get is a masterpiece
as artists from all over unite to give us a game worthy of the current generation
of console and technology.
Oblivion - Bloom,shiny and blurred grass!
Detailed, crisp and sharpe
Blending it
altogether is what makes it seem even more realistic and Bethesda seems to have
managed this. Promising a more diverse landscape than Oblivion did, Bethesda
hail back to Morrowind which had environments spanning from swamps and Grazelands
to the dusty Ashlands and the fiery Red Mountain.
Morrowind Ashlands
This
diversity is seen once more in Skyrim and with a stronger blending method. In
Morrowind on side of a hill was Grazeland the other was Ashland. In Skyrim it’s
not so clear cut; a mountain patch that is rich with life slowly becomes tundra
and then suddenly a frozen void – a more realistic environment it would seem
Mountain Path that leads....
....into tundra....
....and eventually frozen waste
The itch to
explore
With its
impressive game world its only acceptable if Bethesda put as much effort into
the diversity and detail into the 150 dungeons they have palced around the
world; for the aim of the game is to explore and if the locations are dull then
the exploration is boring and Skyrim would become just another bog standard RPG
doomed to follow the likes of Two Worlds one nad two. However this is not the
case!
Nord Ruins
Skyrims diverse
environments, detailed landscapes and smoth transitions are applied to the
dungeons as well. In one dungeon alone we go from an old Nord Temple ruin to a
cave system back into a small mountain path that leads into a tomb and ends with
a grand chamber – each one offering a small glimpse into the world that Skyrim
has to offer.
Nord Ruins
Little
touches such as spider webs that coat the floor and passive bats which flutter
in panic as you enter their space all help to create an atmosphere of epic
proportions that leaves you wanting more, edging and encouraging you to go on
for better or for worse. All of this just from a video! Imagine what it will be
like to sit there with the controls in your hand, drinks and snacks to the side
as you prepare to dive into an unknown cave wondering what secrets it holds?
The last time I felt like that was with Morrowind. Alas I didn’t get that feeling
with Oblivion as for the dungeons became predictable – with Morrowind while
they were stagnated you still had a more diverse range of tombs and caves to
explore.
To the bat cave!
All of this
detail, all of this diversity and only months to go before we can get our hands
on it! But before I go (don’t forget the videos and screenshots are at the end
of this article) I just want to point out some of the creatures shown in the
demo footage and so that you can see how that diversity and detail transfers
over to the living and undead creatures that roam Skyrim:
So the question remains: Are you excited for Skyrim?
Gameplay Footage and HD Screens:
HD Screenshots Click the images to make them larger: