Showing posts with label Modders. Show all posts
Showing posts with label Modders. Show all posts

Sunday, 27 October 2013

Nahkriin's Mask - UPDATE added Otars and Hevnoraak

There is a massive bug with Morokei's mask where the enchantment is wrong. I promised weeks ago to upload a fixed version but things got in the way....

So as way of an Apology (its being uploaded tonight) I have made a second Dragon Priest Mask: Nahkriin.

Nahkriin's mask offers: Fortify Magicka 50pts, Fortify Destruction 20pts, Fortify Restoration 20pts


Also been working on Otars Mask:






All three:


Havnoraak:


Krosis:



Volsung:




Vokun:






Rahgot:


Sunday, 14 April 2013

Meet the Wheat!

So continuing with the skyrim inspired theme I took a stab at making some wheat for a farm. With a modified "wickwheat" mesh from Morrowind and some new textures I came up with this:




Chicken hut take 2!

I've found a new texture for the hay - making it seem less "pillow like" and more spread out. Also added a second beam across the bottom to mirror the top.

As mentioned in a previous post there will be a version that comes without the hay!







Chicken huts to go with chicken nests?

Continuing out Skyrim style theme, and chicken nests, I've made a skyrim style chicken hut:





Wednesday, 10 April 2013

fence update

Tweaked the mesh to get rid of a strange shaddow in the center of the sticks. 
The textures in the first pick are using a texture replacer from my game as they use a deafult texture from Morrowind. So it will be effected by texture packs.

The last picture is the fence using just a standard wood texture from morrowind. 



Sunday, 24 March 2013

Video - Working on Falzan still.

Hey guys.

Three posts in one day right?

Well I am working on The Shrine of Falzan and have been testing some scripts and new creatures. Here is a short video of my testing a falling spider:


Skyrim Cloth Armor


Still going through old files on my External Hardrive and found this lost little bit of armor. A bit from the readme:

"The Armor was based on some concept art for the Home of the Nords. I made it a year or so ago and meant to give it to the SHoTN team but it was lost in a HD crash. I recently found a back up on my external hard drive."

So rather than hit the delete button I thought to share this lost file with you all.


It is a modders resource which means that you can use it in your mods if you want :D Cause I am nice like that.


You can download it here: Click Me

[RELz] Fly Amantia


A New Mod! From me! Shock I know, its been awhile, usually I just do updates to existing mods recently....

anyway, Fly Amantia adds a new mushroom to the game world ( Caldera and Pelagiad ) that can be harvested for an ingrediant - of the same name.

The ingrediant has the following effects:
  • Restore Agility
  • Damage Strength

  • Restore Health

  • Resist Fire
You can download the mods from Great House Fliggerty: Click Me

Bloodmoon Patch 0.5 released!

Great news players!

The new update for the Bloodmoon Patch has been uploaded! It adds a tonne of new fixes for Bloodmoon.

For those that don't know, Bloodmoon is an expansion for the game Morrowind, along with Tribunal. This mod aims to fix a lot of the bugs/issuies with Bloodmoon that have gone over looked for too long.

Check out the thread and download at the Official forums: Bloodmoon Patch Thread + Download

The new fixes:

Bug: Four floating Sacks in [Fort Frostmoth, Armory]
Fix: re-positioned so no longer floating

Bug: Two Floating Crates in [Fort Frostmoth, Armory]
Fix: re-positioned so no longer floating

Bug: Floating Paper in [Fort Frostmoth, Armory]
Fix: re-positioned so no longer floating

Bug: Book sinking into bookcase in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer "sunk" into the bookcase

Bug: Floating book in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer floating

Bug: Two bits of floating bread in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer floating

Bug: Bottle clipping with cloth napkin in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer clipping

Bug: Tapestry in [Fort Frostmoth, Curtain Hall] sunk in wall
Fix: repositioned so no longer sunk in.

Bug: Basket clipping with crate in [Fort Frostmoth, General Quarters]
Fix: Re-positioned so no longer clipping

Bug: Floating rat meat (x2) in [Fort Frostmoth, General Quarters]
Fix: re-positioned so no longer floating

Bug: Floating Hound meat (x3) in [Fort Frostmoth, General Quarters]
Fix: re-positioned so no longer floating

Bug: Floating Napkin (x2) in [Fort Frostmoth, General Quarters]
Fix: re-positioned so no longer floating

Bug: Two floating sacks in [Fort Frostmoth, General Quarters]
Fix: Re-positioned so no longer floating

Bug: Two sacks leaning against nothing in [Fort Frostmoth, General Quarters]
Fix: moved sacks against wall

Bug: Wine rack clipping with wall in [Fort Frostmoth, General Quarters]
Fix: re-positioned so no longer clipping

Bug: twenty bottles clipping with wall and wine rack in [Fort Frostmoth, General Quarters]
Fix: repositioned so no longer clipping

Bug: Four floating pillows in [Fort Frostmoth, General Quarters, Upper Level]
Fix: re-positioned the pillows so no longer floating

Bug: Overhanging pillow in [Fort Frostmoth, General Quarters, Upper Level]
Fix: Re-positioned to fit on bed correctly

Bug: Three floating chairs in [Fort Frostmoth, General Quarters, Upper Level]
Fix: re-positioned so no longer floating

Bug: Book overhaning at odd position on top of another book (against the laws of gravity!) in [Fort Frostmoth, Imperial Cult Shrine]
Fix: re-positioned so no longer at odd position ontop of another book.

Bug: Floating chair in [Fort Frostmoth, Imperial Cult Shrine]
Fix Repositioned so no longer floating

Bug: Book clipping with table in [Fort Frostmoth, Imperial Cult Shrine]
Fix: repositioned so no longer clipping

Bug: Second floating chair in [Fort Frostmoth, Imperial Cult Shrine]
Fix: Re-positioned so no longer floating

Bug: Plate Sunk in to table in [Fort Frostmoth, Imperial Cult Shrine]
Fix: Placed on table correctly

Bug: Floating plate in [Fort Frostmoth, Imperial Cult Shrine]
Fix: Repositioned so no longer floating

Bug: Bread sunk into plate in [Fort Frostmoth, Imperial Cult Shrine]
Fix: placed on plate correctly

Bug: Floating bowl on book shelf in [Fort Frostmoth, Imperial Cult Shrine]
Fix: repositioned on book shelf correctly

Bug: Second Floating bowl on book shelf in [Fort Frostmoth, Imperial Cult Shrine]
Fix: repositioned on book shelf correctly

Monday, 6 August 2012

The Falmer Project gets some Cover Art

The Shrine of Falzan is just one of a handful of mods that come under the Title of "The Falmer Project" - so to make a more universal, brand, series I made some "cover art"


Sunday, 8 July 2012

Shrine of Falzan - New Screenshots

Progress may be slow but at least progress is being made! I present to you some screent shots from the new area I have been working on. Please note that the screenshots were taken in the Construction set and are NOT in game shots.

click on the screenshots to enlarge.

A nest of some sort...

...Who do these eggs belong to?

The remains of a long ago battle.

Here the dead rest.

Tuesday, 12 June 2012

Falzan layout and progress update!

So since I have been posting alot about Falzan some have been asking about how large the dungeon is, if there are any bosses and if I can release an updated "progress map".

In answer to these questions:

-The dungeon is currently six interiors - its planned to be nine.
- There is a "Main Boss" and also some unique/over powered creatures. Yellow questions marks (?) denote these locations.
- Yes I can do a progress map! see below :D


Tuesday, 5 June 2012

Shrine of Falzan updated Video! New features!

Hi guys!

So I've done some more work on the Shrine of Falzan, and due to request, I have made some footage of some of the cool features I have put into the mod. I've combined it with the previous released "Lava Trap" video - so if oyu've seen that footage before, I apologise (just skip that bit in the new video)

Secondly, I also apologise for the shot length of the video! But dont want to show too much :P

 Peace out

-MA-

Saturday, 21 April 2012

Swamp Trolls Are Coming!

So I promised this swamp troll a while back! (Over a year or so - possibly longer!) I thought I had lost the files but I found them on a dusty disc, at the bottom of a draw! So I am currently zipping it up and hopefully, after some more testing, it will be uploaded for download within an hour or two!