Just another quick update on my Skyrim Restored: Modlist.
Added in some new stuff that I have come across, plus the new mods by Arthmoor
The Official Stuff:
Firstly you are going to want to get hold of Skyrim and it's DLCs. Pretty obvious stuff really. I have also included Lokir's Tomb.
Lokir's Tomb (Bethesda edition)*
Hi-res Texture Replacer
*This was a small plugin made by BETHESDA for their Creation Kit tutorial. I see it as an official mod.
The Unofficial Skyrim Legendary Edition Patch (USLEEP)
Unofficial Hi-res texture Patch
If you don't use USLEEP then the following patches can be used but they may cause conflicts with
mosds that require USLEEP (i.e Cutting Room Floor)
Unofficial Skyrim Patch
Unofficial Dawnguard Patch
Unofficial Hearthfire Patch
Unofficial Dragonborn Patch
Cutting Room Floor:
This mod restores a lot of unused content. Several NPCs, quests, and other miscellaneous content which was created but never implemented in the game have been restored
Opening Cut Scene Overhaul.
This mod rejuvenates and overhauls 'Unbound' by restoring LOTS of cut, unused dialogue, including a more invigorating carriage scene, escaping the Keep with Ulfric and Elenwen confronting General Tullius
Trick shot perk:
Restores the archery perk "Trick Shot".
Haunting and Mourning:
Restores a couple of world interaction events that Bethesda left disabled.The Cutting Room Floor also restored aspects of "mourning". Its recommended that you put this mod above TCRF.
Restores the Boethiah's Bidding quest that was already partially implemented by Bethesda
Guard Dialogue Enhanced:
Besides giving the guards some much needed attention the mod restores some guard dialogue that was never used.
Civil War Overhaul:
Restores and enhances the civil war quest line and features such as losing battles, taking major towns, recruiting giants, reinforcements and better rewards.
These mods not only expand the small villages but do it in a way that is the spirit of this mod list. The author has added houses for the residents who didn't have a home, restored some dialogue interactions for shor's stone and fixes some bugs such as investment in the black smith for Kynesgrove.
This mod restores the town of Hroldan as stated in lore. The mod also restores/adds villages around other inns. I only use the Hroldan file but if you wish there is the option to use the other villages too. Just double check for conflicts.
This mod adds a small farmhouse belonging to Lokir in Rorikstead. You know the chap from the start of the game who gets killed before the dragons attack.
Castle Volkihar restored:
A mod to allow the player to clean up the debris and rebuild Castle Volkihar to its former glory.
Oblivion gates in Skyrim
Oblivion gates in Cities
These mods add ruined Gates at several locations around the province, with the latter adding them to cities.
Falkreath Legendary Graveyard:
The lore states that the graveyard is large compared to the population of Falkreath. This mod fixes that oversight.
Bring out your dead
simple immersive mod which expands on the number of graves given to the unique NPCs that don't currently have them. Falkreath and Morthal both have graveyards already and have been expanded slightly to hold more. Dawnstar and Winterhold have Halls of the Dead just outside of town. Smaller villages have space set aside for new graveyards.
Lunar Forge Patch
This mod restores the Lunar forge to how it is described in the "Notes On The Lunar Forge" book.
Weapons forged at this forge while the moons are out will gain the absorb health enchantment.
"For those who followed the path of renewal in Blessings of Nature, but missed out on seeing the full size live tree in all its glory, this mod is for you. Now you don't have to choose the path of violence and destruction if you don't want to. Your sapling will now grow over the course of 6 in-game months from a tiny bud into a full bloom tree you and the city can be proud of."
Adds the oversight of not being able to craft circlets to the game.
Lost art of the Blacksmith.
adds every missing weapon and armor improvement recipe to Skyrim. Useful crafting recipes for Silver weapons, royal armguards, lockpicks, work axes, and Imperial light armor are added as well.
Circlets and Hoods:
Another small oversight that is "fixed".
Understone Keep Restored
This is a simple cosmetic mod that removes all of the stone, dirt and rubble in the Jarl's home, cleaning it up into a wide open space. While not missing content/restoring content I consider it worth mentioning simply because who would live in such filth?
Altmeri Commentary on Talos
Adds two copies of Michael Kirkbride's "Altmeri Commentary on Talos" to the game, in possession of Elenwen and Ancano. M.Kirkbride worked on Morrowind and other TES titles focused around lore and concept. His work, while "fan fic" is considered Lore.
Conjure Dragon Priest:
Adds the conjure Dragon Priest spell to the game world. This spell is in the CK but is not used.
Restores the ability to fight in Windhelms unused arena.
These four mods restore locations seen in Skyrim in The Elder Scrolls Chapter I: Arena (set in 3E 399), into the modern day (4E 200) Skyrim setting over 200 years later.
Hearthfire is a Part of Skyrim:
Adds items from the Hearthfire DLC such as the new breads, wines and food to Taverns and random houses. It also placed 4 ovens into the game world.
Dragonborn DLC is a part of Skyrim:
(self-shaming plug for my mod) This mod attempts to integrate the Dragonborn DLC into Skyrim by taking some of the new content and making them available in Skyrim. NPC's will sell items, you can find items in random loot.
Frost Giants in the Cold
Adds Frost Giants from the DLC to the coldest parts of Skyrim.
Harvestable Elves Ear and Frost Mirriam
The mod adds two new harvestables to the wild: Elves Ear plants and Frost Mirriam plants.
This section includes mods which add items/places from other Elderscrolls games that are not necessarily part of Skyrim's in-game lore/cut/missing content.
This mod expands upon some of the lesser areas in Skyrim as well as adding 1 new area. The main reason this is included here is because it sits well with the other settlement mods listed, namely whistling mine and Soljund's Stinkhole.
This mod adds the monster called Gehenoth from the mobile game "TES Travels: Dawnstar" to Skyrim.
Adds Dwemer Spectres from Morrowind to the Dwemer Ruins of Skyrim.
Solsthiem - The lost Levels.
Add-on for the Dragonborn DLC that adds 6 caves, 8 plants, 1 book and 4 quests. The content is based on The Elder Scrolls III: Morrowind and its expansion, Bloodmoon. The caves are dungeons that were featured in Bloodmoon, but aren’t present in Dragonborn. The new plants are mostly native to Morrowind, but some plants indigenous to Solstheim as it is portrayed in Bloodmoon are also included.
Elderscrolls Online Imports:
The Elder Scrolls Online Imports adds some Locations, Items, Spells, NPCs, and other things appearing in The Elder Scrolls Online into the world of Skyrim
ESO Skyshards places several shards throughout the province of Skyrim, including Dawnguard areas and Solstheim.Collecting 3 will grant a perk point.
Dolmen Ruins - ESO Dark Anchors
This mod adds 12 inactive Dolmens around Skyrim, all in relatively remote areas. They are primarily just for show.
Adds much needed merchants to various small towns.