Wednesday, 4 April 2012

The Daedric Experience


Working on a new mod! The Deadric Experience! Its seeks to improve the experience of fighting (and geting rewarded for killing) Dremora.

So whats changed?

- 3 New Dremoras: 2 varities of Daedric prince and 1 daedric Patriarch (each with unique meshes).
- All Dremora have a 10% chance of dropping a piece of Daedric Armor
- Atronach's no longer have "reflect" instead they have a spell absorb 50% (Like the birthsign of the same name!)


Dremora's and Dremora Lords have had the Reflect ability removed.
The dremora princes appear at level 40
Dremora Patriarch appears at level 50

Dremora Princes and Patriarchs are alot stonger than Dremora lords, having access to fire spells and stronger shield spells!

So the low down on the creatures and their drops!

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Dremora:
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10% chance to drop a piece of daedric armor (boots, greaves, curiass, left or right pauldron, left or right gauntlet)
They dont drop shields or helms!

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Dremora Lords:

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10% chance to drop a piece of daedric armor, same as regular dremora, BUT also chance to drop a shield..


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Deadric Prince of Terror:

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10% chance of dropping daedric armor including shield. ALSO chance to drop Deadric Helm of Terror


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Deadric Prince of Inspiration:
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10% chance of dropping daedric armor including shield. ALSO chance to drop Deadric Helm of Inspiration

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Deadric Patriarch:
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10% chance of dropping the Daedric armor, including shield and towershield, as well as the daedric helm of God.
Also has a chance of dropping enchanted curiass and greaves
Unlike other dremora the patriarch drops ONLY deadric weapons.

Wednesday, 14 March 2012

Shrine of Falzan: Production shots and layout

Dear blog people of the net! An update!

 I have been asked recently how the progress on the shrine of Falzan is going to which I responded its getting there. This led to a debate about how modders always post half finished/fully finished CS or Game shots of interiors/areas/exteriors/NPC's/textures etc... when in a dungeon mod it makes sense to get a layout of the dungeon. So I thought on this.


 I now present you with "layout" screens. These are ariel shots of the dungeon from within the CS which show the current finished areas to give an idea of the number of interiors, their size and the overall planned interiors of the mod. I have also provided a shot which shows all interiors in comparison to each other along side planned interiors with links showing entrances to each interior (ie how they link to each other.)

 Hope you enjoy this unique perspective :D

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Saturday, 11 February 2012

More screens!




Here's some more screen shots form the current "cave" system in the Shrine of Falzan. Enjoy :)


 
 
 
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The Shrine of Falzan - New pictures!

So now that I am back in the swing of modding and picking up old projects I thought it was only fair to show you all what I have been working on.

As many of you know I have been working on a sequel to The Neverhalls and The Forgottenhalls, looking to expand upon the Falmer and giving them more a presence in Solsthiem beyond what exists already.

The over all project is called "The Falmer Project" and currently boasts the mods: Snow Prince Enhanced, The Neverhalls and The Forgottenhalls. The fourth mod in the series is a completely new dungeon crawler - The Shrine of Falzan (as opposed to an expansion like the Forgottenhalls was.) Anyone who has followed this blog from the beginning will know a bit about the Shrine of Falzan who's screen shots decorate the blog on the right hand side.

It beings me great joy to announce that I have been working on the project again these last few days, thinking what I want from the mod and where it can go and I have come up some ideas and started modding new areas and its slowly expanding beyond the small ruin that I wanted.

Anyone who is interested in the Shrine of Falzan can follow/post in the official forum thread. Also please feel free to follow me on Twitter and follow the blog for updates!

So without further delay here are the latest screen shots from the Shrine of Falzan.



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Wednesday, 8 February 2012

Update for Creature Pack III - Version 1.1 out already!

Thanks to eagle eyed modder Trancemaster  a bug in Creature Pack III has been found. I've fixed it and updated the file accordingly! There should be no issues now :D

Here's the patch notes:


version 1.1 - fixed issue with deathdealer helmet having wrong texture path
 If you downloaded the old version before the update just redownload and install over the old one clicking yes if it asks to override! 

Links:

Creature pack 1.1download
Creature pack support thread



Creature Pack III is released! Finally!

Ladies, Gents, Boys, Girls, Mer and Gods,

I am pleased to announce that Creature Pack III is finally released! After being in the works for many months - most of the time the pack was just sitting around on my HD doing nothing - its here.

This resource contains the meshes and textures for four new creatures. There is NO ESP and as such
the creatures must first be set up in the CS before use.

The meshes/textures are for the following creatures:

- Owl Bear
- Hookclaw
- Hookclaw Elder
- Deathdealer

The Mod can be downloaded from here:

DOWNLOAD CREATURE PACK III 

For any bugs, comments or hate mail please post on the official forum thread for the mod found here: CLICKY FOR FORUM THREAD!


Now for images and a nice video!
(Click the images to enlarge)
Death Dealer

Powerful undead warriors




Owl Bears
Strong bear-like creatures with the head of an owl/eagle influenced by DnD creature of the same name




Hook Horrors
Another DnD creature that I have made for morrowind. They stalk dark caves creating nests and killing anything that gets close



Hook Horror Elder
They seem to lead the Hook Horrors, acting as a sort of tribal leader over the nests. Very fast and very strong



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Finally here is a video showing the creatures at work:

I am Back :D - Site updates!

Howdy folks!


Finally fixed my laptop and got round to ordering a new Morrowind Disc. Also finish Skyrim and got the 1000G for the 360. Also balancing work and real life much more efficiently now! So what do this mean?

Well it means I am back and modding Morrowind again! Also posting blog updates! Yay!

So first order of business - I have removed the Skyrim countdown! Only three months later haha.

Second order of business - MODS! Expect a mod to be released very soon. In fact within the next hour! Hurrah!

And finally: Thank you for your continued support! To everyone reading this now - Thank you.

=MA=