Just a quick update on my Skyrim Restored: Modlist. Added in some new stuff that I missed!
The Official Stuff:
you are going to want to get hold of Skyrim and it's DLCs. Pretty
obvious stuff really. I have also included Lokir's Tomb.
Lokir's Tomb (Bethesda edition)*
Hi-res Texture Replacer
*This was a small plugin made by BETHESDA for their Creation Kit tutorial. I see it as an official mod.
The Unofficial Skyrim Legendary Edition Patch (USLEEP)
Unofficial Hi-res texture Patch
If you don't use USLEEP then the following patches can be used but they may cause conflicts with
mosds that require USLEEP (i.e Cutting Room Floor)
Unofficial Skyrim Patch
Unofficial Dawnguard Patch
Unofficial Hearthfire Patch
Unofficial Dragonborn Patch
Cutting Room Floor:
mod restores a lot of unused content. Several NPCs, quests, and other
miscellaneous content which was created but never implemented in the
game have been restored
Opening Cut Scene Overhaul.
This mod rejuvenates and overhauls 'Unbound' by restoring LOTS of cut, unused
dialogue, including a more invigorating carriage scene, escaping the
Keep with Ulfric and Elenwen confronting General Tullius
Trick shot perk:
Restores the archery perk "Trick Shot".
Haunting and Mourning:
a couple of world interaction events that Bethesda left disabled.The
Cutting Room Floor also restored aspects of "mourning". Its recommended
that you put this mod above TCRF.
Restores the Boethiah's Bidding quest that was already partially implemented by Bethesda
Guard Dialogue Enhanced:
Besides giving the guards some much needed attention the mod restores some guard dialogue that was never used.
Civil War Overhaul:
and enhances the civil war quest line and features such as losing
battles, taking major towns, recruiting giants, reinforcements and
mods not only expand the small villages but do it in a way that is the
spirit of this mod list. The author has added houses for the residents
who didn't have a home, restored some dialogue interactions for shor's
stone and fixes some bugs such as investment in the black smith for
This mod restores the town of Hroldan as stated in lore. The mod also restores/adds villages around other inns. I only use the Hroldan file but if you wish there is the option to use the other villages too. Just double check for conflicts.
mod adds a small farmhouse belonging to Lokir in Rorikstead. You know
the chap from the start of the game who gets killed before the dragons
Castle Volkihar restored:
A mod to allow the player to clean up the debris and rebuild Castle Volkihar to its former glory.
Oblivion gates in Skyrim
Oblivion gates in Cities
These mods add ruined Gates at several locations around the province, with the latter adding them to cities.
Falkreath Legendary Graveyard:
The lore states that the graveyard is large compared to the population of Falkreath. This mod fixes that oversight.
Bring out your dead
simple immersive mod which expands on the
number of graves given to the unique NPCs that
don't currently have them. Falkreath and Morthal both have
graveyards already and have been expanded slightly to hold more.
Dawnstar and Winterhold have Halls of the Dead just
outside of town. Smaller villages have space set aside for new
Lunar Forge Patch
This mod restores the Lunar forge to how it is described in the "Notes On The Lunar Forge" book.
Weapons forged at this forge while the moons are out will gain the absorb health enchantment.
"For those who followed the path of renewal in Blessings of Nature, but
missed out on seeing the full size live tree in all its glory, this mod
is for you. Now you don't have to choose the path of violence and
destruction if you don't want to. Your sapling will now grow over the
course of 6 in-game months from a tiny bud into a full bloom tree you
and the city can be proud of."
Adds the oversight of not being able to craft circlets to the game.
Lost art of the Blacksmith.
adds every missing weapon and armor improvement recipe to Skyrim. Useful
crafting recipes for Silver weapons, royal armguards, lockpicks, work
axes, and Imperial light armor are added as well.
Circlets and Hoods:
Another small oversight that is "fixed".
Understone Keep Restored
This is a simple cosmetic mod that removes all of the stone, dirt and
rubble in the Jarl's home, cleaning it up into a wide open space. While not missing content/restoring content I consider it worth mentioning simply because who would live in such filth?
Altmeri Commentary on Talos
Adds two copies of Michael Kirkbride's "Altmeri Commentary on Talos" to the game, in possession of Elenwen and Ancano.
M.Kirkbride worked on Morrowind and other TES titles focused around lore and concept. His work, while "fan fic" is considered Lore.
Conjure Dragon Priest:
Adds the conjure Dragon Priest spell to the game world. This spell is in the CK but is not used.
Restores the ability to fight in Windhelms unused arena.
These four mods restore locations seen in Skyrim in The Elder Scrolls Chapter I: Arena (set in 3E 399), into the modern day (4E 200) Skyrim setting over 200 years later.
Hearthfire is a Part of Skyrim:
items from the Hearthfire DLC such as the new breads, wines and food to
Taverns and random houses. It also placed 4 ovens into the game world.
Dragonborn DLC is a part of Skyrim:
plug for my mod) This mod attempts to integrate the Dragonborn DLC into
Skyrim by taking some of the new content and making them available in
Skyrim. NPC's will sell items, you can find items in random loot.
Frost Giants in the Cold
Adds Frost Giants from the DLC to the coldest parts of Skyrim.
section includes mods which add items/places from other Elderscrolls
games that are not necessarily part of Skyrim's in-game lore/cut/missing
This mod expands upon some of the lesser areas in Skyrim as well as adding 1 new area. The main reason this is included here is because it sits well with the other settlement mods listed, namely whistling mine and Soljund's Stinkhole.
This mod adds the monster called Gehenoth from the mobile game "TES Travels: Dawnstar" to Skyrim.
Adds Dwemer Spectres from Morrowind to the Dwemer Ruins of Skyrim.
Solsthiem - The lost Levels.
for the Dragonborn DLC that adds 6 caves, 8 plants, 1 book and 4
quests. The content is based on The Elder Scrolls III: Morrowind and its
expansion, Bloodmoon. The caves are dungeons that were featured in
Bloodmoon, but aren’t present in Dragonborn. The new plants are mostly
native to Morrowind, but some plants indigenous to Solstheim as it is
portrayed in Bloodmoon are also included.
Elderscrolls Online Imports:
Elder Scrolls Online Imports adds some Locations, Items, Spells, NPCs,
and other things appearing in The Elder Scrolls Online into the world of