Hello there!
Just want to apologise for the lack of posts - real life got in the way over the weekend. However do not worry! I've been busy uploading my mods to GHF to provide an alternative download for anyone finding it hard to get my mods from PES.
I continue to work on my projects too, Creature pack 3 is well under way and about to enter BETA testing. The Bloodmoon patch has been started and the Shrine of Falzan has had some more interior work done.
So until next time,
=MA=
Monday, 12 September 2011
Wednesday, 7 September 2011
Update: Unofficial Bloodmoon Patch
I thought that I would post here the fixes in the upcoming Unofficial Bloodmoon Patch so that you may ponder over them until the mod is released:
The patch was going to be modular (I.e a separate ESP for each fix and then one master esp that had all the fixes) but I've decided to just release it all as a Master File (ESM) that way any other mod that changes any of the fixes (for better or for worse) will b priority. I.e if a mod makes use of factors estate then as that mod will load over the ESM file you wont have any problems :)
Bug: Sados Relothan's house in Raven Rock - there is no Sados Relothan anywhere in the game or the CS.
Fix: Added Sados Relothan to the game
Bug: In Sados Relothan's house an item in it is listed as belonging to Sakin Sanammasour, an otherwise un-notable Ashlander living in Suran.
Fix: Changed the ownership to Sados Relothan
Bug: Vacant House in Raven Rock
Fix:More of a tweak - It doesn't make sense to have a vacant house, where supplies are limited so have given it an owner.
Bug: Zeno Faustus, the blacksmith of Fort Frostmoth is supposed to sell imperial armor but he wears it.
Fix: More of a tweak - added extra armor so that Zeno Faustus sells imperial armor to the player
Bug: Mirisa the Redguard missionary isn't wearing shoes
Fix: Added shoes to Mirisa.
Bug: Brynjolfr hut contains a Nordic silver short sword that would give him a full set of Nordic Silver weaponry but it is not owned by him and so he doesn't sell it
Fix: Assigned owner ship to the short sword so Brynjolfr will sell it.
Bug: Draugr are not actually considered undead by the game and are instead set as creatures. As such, Turn Undead spells will not work against them.
Fix: Made Draugr "Undead" so that Turn Undead spells will work. (Mirisa actually sells a turn undead spell so I think the Devs meant to make them undead)
Bug: Skaal Guards don't carry Shields
Fix: Skaal Gaurds are given Shields
Bug: Nord leg has an enchantment but it wasn't assigned
Fix: Assigned correct enchantment to the Nord Leg
Bug:Wolf greaves facing the wrong way*
Fix: Corrected Wolf greaves
Bug: Static bed in factors estate
Fix: Made bed activator
Bug: Snow Bear boot has wrong nif assigned**
Fix: Assigned the correct Nif
Bug: Wolf shield looked like a snow wolf shield.***
Fix: Re-textured shield to match wolf armor and added a snow wolf shield for the snow wolf armor
Bug: Snow bear armor has no shield***
Fix: Made snow bear shield for snow bear armor
Bug: Udyrfrykte after attack on thirsk has arrows portruding from back but none in inventory when killed
Fix: Added arrows to the Udyrfrykte's inventory so you can loot them on death
NOTES:
The
following "fix" will be included in a seperate ESM file - the reason
being that after lengthy debate with other modders it is not conisdered
to be a bug.
Bug: Stalhrim doesnt respawn (It seems odd that out of that huge pile of Stalhrim you can only get one tiny part)
Fix: Made Stalhrim re-spawn (I think the standard re-pawn time of containers that respawn is 72 hours?)
The following mods were used to help create this patcheither by seeing how they made the fixes or incorporating the mod into the patch itself. As such I have placed links to the mods here (as well as giving credit in the readme with links provided there too) as a thank you to those modders and their hard work.
Also be aware that I have checked and re-checked the Unofficial Morrowind Patch and as far as I know these fixes have not been included.
*Blood Moon armor Fix by Misty-Moon
**Snow Bear Boot fix by Corrodedsoul
***Missing Snow Armor mod by Prince Psystorm
Tuesday, 6 September 2011
Skyrim: Rated 15 in UK
Skyrim has been given a rating of 15 in the uk.
Read more about it here: Skyrim given 15 rating in UK by the BBFC
Read more about it here: Skyrim given 15 rating in UK by the BBFC
Monday, 5 September 2011
Now on Twitter!
This blog is now on twitter!
If you have twitter and want to keep up to date with new blog posts, news and Elderscrolls info follow me: @Midgetalien
Keep on Modding!
If you have twitter and want to keep up to date with new blog posts, news and Elderscrolls info follow me: @Midgetalien
Keep on Modding!
Falmer in Skyrim?
The elusive snowelves have caused a stir this month as it
emerges that they could be showing up in the upcoming Elderscrolls V: Skyrim.
It came to light as the Gaming site Rockpapershotgun, in
their article “A realistic hour with Skyrim”, mentions an encounter with the
Snow elves:
“As the fight moves on
we face Falmer, “twisted, evil creatures that dwell in Skyrim’s deepest
reaches” and which basically look like goblins wearing spider’s faces as
helmets, we move more into melee.”
Could this be the graceful and proud race mentioned in the
fall of the snow prince? It would seem not, as there is no mention of the race
looking like “goblins” in that book. However before those who believed the
Riekling ( A race of Snow goblins from Morrowinds expansion pack Bloodmoon)
rejoice let’s take a look at the “Skyrim Falmer” (note: these pictures were taken from the offical elderscrolls site.):
| This image was titled "Spider Hero" which fits in with the article quoted above. |
Lets look at some enlargements:
| Interesting armor |
| Ugly? No I didn't call you that.. |
As you can see they certainly look grotesque but they do
have that “Skyrim feel”; which is to say that the elves shown to be in Skyrim
look rough, angry and plain ugly:
And before you even question their uglness as an excuse not to be Falmer - You do realise that Orcs in the Elderscrolls universe are Elves right? And well.... just look at them:
| Give us a kiss |
They certainly don’t look like goblins in the sense of small
creatures running around and being a pain but indeed look more like a race that
has been forced to hide underground for 4000 years. If they are indeed the Falmer I wonder what
their role is within Skyrim?
But who are the Falmer and why are they skulking in caves?
It is believed that the Falmer are the original inhabitants of Skyrim – a race
of Mer (that’s elves) that at some point in their history came into conflict with
the Nords who drove them out of their homeland.
It is thought that the Falmer either died out in this “purge”
with any survivors having fled, eventually interbreeding with other Mer and
thus becoming extinct.
This is not the first time that a Falmer type creature has
been seen in an Elderscrolls game. As already pointed out the Riekling of
Solsthiem are considered to be decedents of the Falmer by the Skaal, the local
Nord population. But an Altmer (thats a High Elf) in Raven Rock states that they are nothing but
snow goblins and the Falmer did interbreed – blending into other elven societies.
| Riekling - this is a Falmer? I dont thinks so... |
Then of course there are the residents of Glacier Crawl from
the Elderscrolls Travels: Shadowkey. Blue skinned humanoids who live
underground in the ice – sound familiar? It is believed that these could be
Falmer:
| These actually look very similar to the Skyrim ones. |
Finally there are the mysterious Snow warriors of the Ice
Tribes which attacked the city Dawnstar in the the Elderscrolls Travels:
Dawnstar:
| Tall and ugly - Just like Skyrim's! |
So we are left to ponder how the Falmer will be represented in TES:V - if at all. There has been no confirmation of their appreance by offical sources so treat this as rumor for now. However, if the Falmer are in Skyrim, perhaps we will finally get some answers as to what happened to them, what they have been doing since and what the future may hold for them!
Special thanks to River from the UESP forum for digging up the images.
Special thanks to River from the UESP forum for digging up the images.
Recommended Reading:
Labels:
Blog,
Bloodmoon,
Dawnstar,
Elderscrolls,
Elderscrolls III:Morrowind,
Elderscrolls V,
Falmer,
Ice Tribes,
Lore,
Midgetalien,
Riekling,
Skyrim,
Snow Prince,
Snow Warriors,
Solstheim,
TES,
TESV,
The Elderscrolls V:Skyrim
Sunday, 4 September 2011
Umber Hulk
A while back I was working on a new creature called the Umber Hulk. It was inspired by a DnD creature and I wanted something Insect like into Morrowind. I started with a Kwama Warrior as a base and used various resources to mod the creature to the way I wanted it.
However I had two problems:
- One leg was not connected to the body and no matter what I did it just wouldn't connect
- The head animations were all over the place. The eyes wold bulge out and the jaw would come away during the "run animation"
But Anteres, a fellow Morrowind Modder and an animator came to the rescue. I can now safely present the Umber Hulk (who is awaiting to be textured) as my latest creature being worked on.
See Below for Pictures and a video of the Animations.
For more information on Umber Hulks see here: Umber Hulks
Saturday, 3 September 2011
Progress! Creature Pack III
Hello dear readers!
Progress has been made on one of my many WIP's. You will be pleased to know that I've currently been working on getting the creatures ready for Pack III, drawing ever closer to a release.
Progress has been made on one of my many WIP's. You will be pleased to know that I've currently been working on getting the creatures ready for Pack III, drawing ever closer to a release.
So you may be asking yourself what is a creature pack and what is in pack III? The creature packs are creatures that I have made in nifskope using pre-existing resources to create brand new creatures. Two previous packs have been released, each containing four new creatures.
In this creature pack (III) I have made four new creatures (3 new creatures + a variant of one of the new creatures). Just in case you were wondering you can find my other packs here: Creature Pack I and Creature Pack II. So what are the new creatures in pack III you ask? Let me introduce you:
(Click the images to enlarge)
Death Dealer
Powerful undead warriors
Strong bear-like creatures with the head of an owl/eagle influenced by DnD creature of the same name
Another DnD creature that I have made for morrowind. They stalk dark caves creating nests and killing anything that gets close
They seem to lead the Hook Horrors, acting as a sort of tribal leader over the nests. Very fast and very strong
That is all for now! but this mod is drawing to a release very soon! Keep your eyes out and your ear to the ground. Until next time
=MA=
Subscribe to:
Posts (Atom)